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December 11th, 2003, 08:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Please Help Me Tune My Man
If memory serves, Mass Protection = Mass Barkskin, and Barkskin only gives a single +1 PROT once above a certain threshold.
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December 11th, 2003, 08:15 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Please Help Me Tune My Man
Quote:
Originally posted by Taqwus:
If memory serves, Mass Protection = Mass Barkskin, and Barkskin only gives a single +1 PROT once above a certain threshold.
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Common misperception=)
Barkskin gives 10 natural protection or +1 natural protection, whichever is greater. So units with 0 natural protection and 10 armor protection get 10 natural protection and 10 armor protection, which sum to 18. The forumla:
N=natural, A=armor, T=total
T=(N+A-(N*A/40)), rounded up.
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December 11th, 2003, 08:23 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Please Help Me Tune My Man
>You forgot that his troops often leave the battle.
I have no idea what this means. A reference to the charmed often perishing due to proximity to the enemy troops?
>Thats why I like rushing for hellbind heart if Im using blood.
Hellbind Heart is also good, and is what you use if you have blood magic. However it requires a blood slave and has a fatigue cost of 100. Not nearly as castable as Charm (no gem cost, 30 fatigue), or even Enslave Mind (no gem cost, 20 fatigue, 100 range!).
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December 11th, 2003, 08:37 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Please Help Me Tune My Man
I would have to agree about mass protection being overlooked...most infantry gain at least +6 prot from it. It raises 15 -> 22 protection if I remember right, and that's by no means a bonus to be overlooked.
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December 11th, 2003, 08:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Please Help Me Tune My Man
Quote:
Originally posted by Gandalf and replied to by apoger:
quote: >You forgot that his troops often leave the battle.
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I have no idea what this means. A reference to the charmed often perishing due to proximity to the enemy troops? I like to use mine against commanders. Either with flyers or assassins or by snatching the commanders with whirlwind. Sometimes an enemy commander has 100 troops or an enemy mage has a dozen nasty summons. If you snatch the commander from them then when you attack, those troops rout. Beautiful sight to see.
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December 11th, 2003, 08:48 PM
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Second Lieutenant
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Re: Please Help Me Tune My Man
>Common misperception=)
>Barkskin gives 10 natural protection or +1 natural protection, whichever is greater. So units with 0 natural protection and 10 armor protection get 10 natural protection and 10 armor protection, which sum to 18.
Ah, it's been changed from Dom1. You are quite correct, it's worth casting now since it does offer a hefty armor increase. Glad to see it made useful.
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December 11th, 2003, 08:49 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Please Help Me Tune My Man
>If you snatch the commander from them then when you attack, those troops rout. Beautiful sight to see.
I see, yes when you are lucky enough to snag a commander it's a wonderful thing. 
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