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  #1  
Old December 5th, 2003, 07:48 PM

jaytau jaytau is offline
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Default Re: The docs suck! (rant)

by the way, i know the 'yes-sayers' are going to say "but the nations and units are doced in-game too"....

that's not what I mean... for example, I've never played Dominions 1 before....

so how am I to know that if you pick Carion woods, that your population is going to drop even tho growth is set at 2? or that most of your units are going to be undead, which are going to require ritual spells and re-animations?

I guess that's kinda the frustrating thing... sure you can figure this stuff out on your own eventually, but 20 pages of docs devoted to the intricacies of nation administration and/or strategy would have went a long long long way.
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  #2  
Old December 5th, 2003, 07:56 PM

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Default Re: The docs suck! (rant)

Oh no! I can't read the in game notes on a race!

Document it!

Don't make me figure it out every different theme or read them when I select them, have them all clearly labeled with exact forumulas for everything!

Just "Yes'n" away for IW.

Seems about as appropriate as ranting on the fact that you have a manual and it isn't as thick as the Statutes for New York with that level of detail.
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  #3  
Old December 5th, 2003, 08:35 PM

jaytau jaytau is offline
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Default Re: The docs suck! (rant)

Quote:
Originally posted by Zen:
Oh no! I can't read the in game notes on a race!

Document it!

Don't make me figure it out every different theme or read them when I select them, have them all clearly labeled with exact forumulas for everything!

Just "Yes'n" away for IW.

Seems about as appropriate as ranting on the fact that you have a manual and it isn't as thick as the Statutes for New York with that level of detail.
"Yess'n" : I think forgoing 75 pages of spell descriptions (which are very easily accessable in-game) and including a 5-10 page quick-start would have been a marked improvement.
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  #4  
Old December 5th, 2003, 08:39 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: The docs suck! (rant)

I respect both where Zen and where jaytau are coming from.

I will have to admit that I initially found the documentation somewhat lacking and found myself wishing I could buy a hintbook for the game until I realized how helpful everyone was on this site.

If you are puzzled or stumped, jaytau, just ask your questions on this board. There are many nice folks here, including it seems to me some of the folks who developed the game, who will come to your aid. Especially if you ask nicely rather than ranting.

What I dislike most about the documentation is lack of an alphabetical index, either in-game or at the end of the manual. Someone tells you xxxx is a nice spell...you have to spend a while finding its description because the descriptions are organized by school rather than by spell name. The magic items are similarly organized by power rather than by name or type of magic.

I actually enjoy finding out how powerful things are in-game. But if you are trying to get into MP, I can understand how it might be frustrating for you if the other folks you are playing with have a better idea of game mechanics than you do.

If I find myself with a lot of spare time over the holidays (unlikely), I may make an index as it is something even a complete newb could contribute to the community, mostly for use by other new players.

-SM
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  #5  
Old December 5th, 2003, 08:49 PM

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Default Re: The docs suck! (rant)

I believe a Terms index would probably do the job and make whatever printing cost more availiable.

Thinks I often hear are:

Sorcery: Paths in Nature, Blood, Death, Astral.
Elemental: Paths in Earth, Air, Fire, Water.

Where the Manual really helps is things like provencial defense, fortress towers by race and their weapons, reanimation and calling spirits, and the nation specific spells near the back.

I would hope they would place compiled lists; as the players have shown to do, as an index; but considering the manual isn't 20 pages of a half-asses storyline and actually provides some valuable information. I consider it very decent. For the player who wants to be instantly 'good' however, the manual is not decent, it doesn't show you how to play the game, just gives you the tools to use your mind.

Edit: One thing I don't understand is why they couldn't put in the cost of gems for forged items.

[ December 05, 2003, 18:56: Message edited by: Zen ]
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  #6  
Old December 5th, 2003, 08:49 PM
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apoger apoger is offline
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Default Re: The docs suck! (rant)

I like the game, but let's be honest...

The docs are terrible.


Illwinter's philosophy seems to be one of hiding information so that the players can "discover" it. It is my personal conviction that this is the opposite of what software companies should do. I am an advocate of extensive documentation. I think the lack of docs is a disservice to the players and to Illwinter. I think they'd sell a lot more product if they documented their game properly. That's my opinion, FWIW.
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  #7  
Old December 5th, 2003, 09:06 PM

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Default Re: The docs suck! (rant)

I think there are 2 schools of thought here. One school is that this is a turn based strategic game and goes back to the tabletop wargaming which had every rule in the world and forumla and dice and everything for you to do the work. It was required that you have every conceivable rule availiable and documented in order to actually play.

Vs.

Computer gaming in general. Which give you the pretty girl and the flashy lights, but don't show you the dirty underbelly.

I look at the game as a Computer game in general, others may look at it as a old school strategy game.
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