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  #1  
Old December 5th, 2003, 09:54 PM
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Taqwus Taqwus is offline
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Default Re: The docs suck! (rant)

It is a fair comment that the spell manual is redundant with in-game documentation (given that, unlike item descriptions, all spell descriptions can be browsed from the very start with just a couple of classes of exceptions (nation-restricted spells and holy/unholy; you can only view these descriptions once you have somebody with at least one point in all prerequisite paths).
It would have been useful for the manual to include advice on how to play the assorted nation/theme combinations, but I'm not really sure that at the time of release -- or even now -- there's that clear advice on them all.
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  #2  
Old December 5th, 2003, 10:26 PM

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Default Re: The docs suck! (rant)

Quote:
Originally posted by Zen:
One school is that this is a turn based strategic game and goes back to the tabletop wargaming which had every rule in the world and forumla and dice and everything for you to do the work. It was required that you have every conceivable rule availiable and documented in order to actually play.
Although I didn't play tabletop wargames, and I disagree with the tone of the original poster, I must say I also bleong to this Category. I simply appreciate everything more the more I know about the intricacies of design. Simply more things to appreciate that way, I guess, plus you get those thoughts about "How cool this idea/solution/feature is!" and all that.
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Old December 5th, 2003, 10:27 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: The docs suck! (rant)

I agree, Taqwus.

For instance, it could give you a starting theme and pretender suggestion for a fairly straightforward race like Ulm and then let you go from there while conceding that this is merely one viable example. Of course, most folks will have experimented with the Demo anyway and so will have some idea of how to start.

I do find that with no unit descriptions in the manual I have to start a game with a given race, see what they really have, then make a pretender based on their strengths and weaknesses. But I don't really mind that.

And Gandalf is right...the devs shouldn't try to make a manual. But if they could get an English major who's just graduate college and never played Dominions before and yet who is interested in the game to learn it and ask questions...that would probably result in something very useful.

The manual is useful for stating the type of ammo in the towers of fortresses but, unfortunately, doesn't state how many towers there are per type of fortress. I get that information here. This is really a wonderful site.
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Old December 5th, 2003, 10:31 PM

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Default Re: The docs suck! (rant)

Quote:
Originally posted by SurvivalistMerc:
I respect both where Zen and where jaytau are coming from.

I will have to admit that I initially found the documentation somewhat lacking and found myself wishing I could buy a hintbook for the game until I realized how helpful everyone was on this site.

If you are puzzled or stumped, jaytau, just ask your questions on this board. There are many nice folks here... (ommitted for brevity)

-SM
Okay great.. looks like i'm not the only one a little peeved at spending aprox $55 on a game and getting only a very slightly usefull doc.

As for me needing help, I acutally have been reading the fourms.. I guess I just want to play devils advocate here... especially since I see a number of threads and questions which honestly the docs should have covered.

Honestly for me, the only thing the docs were good for is describing the bless effects of magic levels and minor fort info... oh and item descripts cuz that's not discoverable too easily in the game. everything else is just filler.

Anyway, I'm done ranting. Chances are very slim that there will be an official strategy guide without costing another $19.95 + $6 S&H but i can always dream.
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  #5  
Old December 5th, 2003, 11:17 PM
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Default Re: The docs suck! (rant)

I can imagine some people being disappointed with the manual. Personally, I rather like it. More explanation of mechanics and things would be nice, and perhaps better than the spell/item lists, although I do like having the spell/item lists in a book with good table of contents.

It'd be hard to know when to stop detailing things, though, as there is so much detail in the game to describe. I think you mainly just need to know how to get started, and then learning how things work is fun for many players.

There is a ton of info available on this forum and on the web, such as the Doms II walk-through pages someone did, and the Doms I pages which give still-valid summaries of the strengths and weaknesses of most of the major nations, etc.

I expect that fans would probably be best at writing a user strategy guide.

PvK
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Old December 6th, 2003, 12:53 AM

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Default Re: The docs suck! (rant)

I agree that the docs aren't that good : 30 pages of user manual with some (basic) game workings/mechanics, then spell+item lists. No in-depth game doc, no tutorial, no advices, no unit lists, etc ...
I would have preferred to have a real detailed printed MANUAL, and some Excel or PDF files with spells, items AND units lists.
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  #7  
Old December 6th, 2003, 01:37 AM
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Default Re: The docs suck! (rant)

I think the docs are both good and bad (how's that for making a stand? )

For someone who never played Dom 1, those first 10 or so pages are actually rather useful; I found out a few things I hadn't known before. And at least, unlike some manuals I could mention, the rules in the manual and the rules actually in place in the game are more or less in sync.

However, the list of spells and magic items has some deficiencies. First, that it isn't in alphabetical order, and second, that it's there at all instead of a list of units and their stats by nation. Some description of themes would have been nice as well.

I see no particular reason why spell descriptions and costs should be ok, but unit specs, etc. are "pandering to laziness." The game is either opaque or explained....
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