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January 13th, 2004, 07:53 PM
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Re: Stop the Insanity!
Quote:
Originally posted by Saber Cherry:
and scripted him to cast "Control", and the only horror that attacked got controlled. Unfortunately, I didn't get to keep him=(
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Heh, that was a brilliant idea! I'm ashamed I didn't think about it myself! Too bad it doesn't work.
[Edit: didn't notice: "Horror". Hmmm, maybe it works with the regular summon? Question: what happens when you try to Control or Charm a Vastness if the Blood Vengeance kicks in - do you get charmed yourself? ]
I'd stick to Ritual of Returning + Returning anyway. It's the safer way to keep your summoner alive, and there's no reason to fight without purpose.
Quote:
As for the cost: It is only 5 gold per turn... minimal. 150/15/2 (/2 for as priestly starspawns are sacred) = 5. And all the summons are upkeep-free.
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You forget the initial investment. If, as I suspect, each attempt to summon incur a 5% chance to become insame, then you can expect a Starspawn priest to Last for ~14 turns, and therefore a turn spent at the Gate (note: not a summon) "costs" you 150/14 + 5 ~ 15.7 gold.
[ January 13, 2004, 17:56: Message edited by: Nagot Gick Fel ]
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January 13th, 2004, 07:55 PM
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Re: Stop the Insanity!
A Horror with four attacks? Hm. A Doom Horror gets four attacks, mostly if not entirely armor-negating, including an instant-death attack ("Consume Soul"). Ritual of Returning might help if you survive the Astral Claw, Soul Leech or Life Drain attacks, 'tho.
(Divine Glyph = ?)
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January 13th, 2004, 08:13 PM
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Re: Stop the Insanity!
Quote:
Originally posted by Taqwus:
Ritual of Returning might help
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Use both if you can. Ritual of Returning (ritual) and Returning (battle spell).
If you are attacked by a summon or an Horror, you get to move first, and casting Returning as your first spell is 100% safe. And the ritual will remain active. Cost: 2 pearls.
If you're attacked and get insane, you won't get a chance to cast Returning, but the ritual may save you. An insane priest is still useful for his Mind BLast, and if he had a high summoning skill you can always cure him and reuse him later. Cost: 3 pearls.
There's still a chance you get insane and insta-killed by a Vastness casting Soul Slay, but nothing is absolutely safe in Dominions - and that's a good thing IMO. Cost: 5 pearls and a Starspawn.
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January 13th, 2004, 08:30 PM
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Re: Stop the Insanity!
Ritual of Returning. Cost: 3 pearls.
Not getting your priest with high summoning skill killed. Priceless ...
(Sorry, couldn't resist.) 
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January 13th, 2004, 09:08 PM
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Re: Stop the Insanity!
Quote:
Originally posted by Arryn:
Not getting your priest with high summoning skill killed. Priceless ...
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Heh, if you priest lost his mind with 20+ in summoning, maybe you've got a good reason to start a war with your Arco neighbor. Such a good summoner might well be worth 40 nature gems.
(Well, I don't really know, my best score was certainly less than 15).
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January 13th, 2004, 09:22 PM
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Re: Stop the Insanity!
So if you capture and conquer Ryleh... don't be using the gate??
hopefully not.
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January 13th, 2004, 09:27 PM
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Re: Stop the Insanity!
Well, somebody should try it at some point.
There is at least one non-Void Gate site which also allows Void Summons. I've no idea whether or not Starspawn priests get an advantage when using that. R'lyeh with *two* Void Summoning attempts per turn might be pretty nasty.
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