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  #1  
Old December 11th, 2003, 07:57 PM

Teleolurian Teleolurian is offline
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Default Re: Hall of fame bonuses?

I shudder to imagine an Arch-Theurg with an incredibly high Heroic Quickness.
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Old December 11th, 2003, 07:57 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Saber Cherry:
FYI - quickness does not stack, as far as I can tell. There are only 2 quicknesses: Heroic and magic. Boots of quickness, the spell quickness, and the Champion's Trident all grant magic quickness and are not cumulative with each other.
Doesn't the Trident just have more than one attack, or does it grant quickness too?
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Old December 11th, 2003, 08:18 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Teraswaerto:
Doesn't the Trident just have more than one attack, or does it grant quickness too?
Both. So Trident on a mage is very nice.
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Old December 11th, 2003, 09:15 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Saber Cherry:


I'm not sure what kind of quickness you get from water-9 blessing. That may be cumulative too.
There are two kinds of quickness in the coding. The spell and item effect of 100% and a variable one. Water-bless-Q and heroic Q are of the later kind and is cumulative IIRC. Thus: water-blessed hero97% + spell/item => 50+97+100=147%
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Old December 11th, 2003, 10:02 PM
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Default Re: Hall of fame bonuses?

So, to clarify all this...

If you have a water-9 pretender, wish for a nataraja, give it 4 swords of quickness, a horned helmet, boots of quickness, 2 stone birds, and a shroud of the battle saint... and it gets heroic quickness up to, say, 151%...

It should get a basic 8 sword attacks, 1 gore, and 8 bird attacks, for 17 attacks. The blessing combines with heroic quickness to give +201%, or quad actions in the first round (and triple subsequently). Magical quickness should double this, with an end result of:

(8+1+8)*4*2 = 136 attacks in the first round, and 102 attacks for the next 99 rounds. Not bad! Reinvigoration might be nice, though. On second thought, it might be best to reincarnate him as an undead so he doesn't have fatigue problems.

Edit: Oops, I think that was wrong - all quicknesses are added, not multiplied. Thus, the result is would be:

(8+1+8)*(4+1) = 85 attacks in the first round, and 68 attacks for the next 99 rounds. Not so special after all

[ December 11, 2003, 20:05: Message edited by: Saber Cherry ]
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Old December 11th, 2003, 10:07 PM
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Default Re: Hall of fame bonuses?

Would it lose two of the four arms when it became a mummy? Hm.
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Old December 12th, 2003, 12:58 AM
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Default Re: Hall of fame bonuses?

Your right. Illwinter should stop being lazy and make an undead Version for the units who really need it.
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