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December 13th, 2003, 09:49 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Anyone want to help with the combat simulator?
Ok! I am now finished with all the basics - defense penalties, multi-hit weapons, armor piercing, repel attempts, regeneration, poison, fatigue effects, and so forth. What's mostly left is adding afflictions and special properites (magical, elemental resistance, ethereal, and so forth)... and adding a lot of data!=)
This is my current weapon list:
stats=new String[] {"dam=3", "att=0", "def=0", "length=4", "hands=1", "hits=1"};
put(new Weapon("Spear", stats, null));
stats=new String[] {"dam=5", "att=1", "def=-1", "length=6", "hands=2", "hits=1"};
put(new Weapon("Pike", stats, null));
stats=new String[] {"dam=10", "att=-1", "def=-1", "length=4", "hands=2", "hits=1"};
put(new Weapon("Glaive", stats, null));
stats=new String[] {"dam=10", "att=-1", "def=-1", "length=4", "hands=2", "hits=1"};
put(new Weapon("Halberd", stats, null));
stats=new String[] {"dam=9", "att=1", "def=2", "length=3", "hands=2", "hits=1"};
put(new Weapon("Great Sword", stats, null));
stats=new String[] {"dam=7", "att=0", "def=0", "length=2", "hands=1", "hits=1"};
put(new Weapon("Falchion", stats, null));
stats=new String[] {"dam=6", "att=1", "def=0", "length=2", "hands=1", "hits=1"};
put(new Weapon("Broad Sword", stats, null));
stats=new String[] {"dam=5", "att=0", "def=1", "length=1", "hands=1", "hits=1"};
put(new Weapon("Short Sword", stats, null));
stats=new String[] {"dam=2", "att=1", "def=0", "length=0", "hands=1", "hits=1"};
put(new Weapon("Dagger", stats, null));
stats=new String[] {"dam=9", "att=0", "def=-1", "length=3", "hands=2", "hits=1"};
put(new Weapon("Maul", stats, null));
stats=new String[] {"dam=9", "att=0", "def=0", "length=3", "hands=2", "hits=1"};
put(new Weapon("Battleaxe", stats, null));
stats=new String[] {"dam=3", "att=1", "def=-2", "length=3", "hands=2", "hits=2"};
put(new Weapon("Flail", stats, null));
stats=new String[] {"dam=6", "att=1", "def=-2", "length=2", "hands=1", "hits=1"};
put(new Weapon("Morningstar", stats, null)); //Bonus against shields...
stats=new String[] {"dam=7", "att=0", "def=-1", "length=1", "hands=1", "hits=1"};
put(new Weapon("Hammer", stats, null));
stats=new String[] {"dam=-2", "att=-1", "def=-1", "length=2", "hands=1", "hits=1"};
put(new Weapon("Fist", stats, null));
My current armor/item list:
stats=new String[] {"aprot=1"};
put(new Item("Helmet", stats, null));
stats=new String[] {"aprot=2", "def=-1"};
put(new Item("Full Helmet", stats, null));
stats=new String[] {"aprot=3", "def=2", "enc=1"};
put(new Item("Round Shield", stats, null));
stats=new String[] {"aprot=3", "def=4", "enc=2"};
put(new Item("Tower Shield", stats, null));
stats=new String[] {"aprot=3"};
put(new Item("Leather Cuirass", stats, null));
stats=new String[] {"aprot=4"};
put(new Item("Leather Hauberk", stats, null));
stats=new String[] {"aprot=6", "def=-1", "enc=1"};
put(new Item("Full Leather Armor", stats, null));
stats=new String[] {"aprot=5"};
put(new Item("Ring Mail Cuirass", stats, null));
stats=new String[] {"aprot=7", "def=-1", "enc=1"};
put(new Item("Ring Mail Hauberk", stats, null));
stats=new String[] {"aprot=11", "def=-2", "enc=2"};
put(new Item("Chain Mail Hauberk", stats, null));
stats=new String[] {"aprot=14", "def=-3", "enc=3"};
put(new Item("Full Chain Mail", stats, null));
stats=new String[] {"aprot=7", "def=-1", "enc=1"};
put(new Item("Scale Mail Cuirass", stats, null));
stats=new String[] {"aprot=11", "def=-3", "enc=3"};
put(new Item("Full Scale Mail", stats, null));
stats=new String[] {"aprot=11", "def=-1", "enc=2"};
put(new Item("Plate Cuirass", stats, null));
stats=new String[] {"aprot=18", "def=-5", "enc=5"};
put(new Item("Full Plate of Ulm", stats, null));
*******************************************
And my list of base creatures from which to form units:
name="Buffalo";
stats=new String[] {"hp=25","str=16","att=8","def=12","prec=2","mr=7","mrl=14",
"ap=22","gold=20","res=4","enc=5", "nprot=8"};
attributes=new String[] {"regen=15", "ethereal=75", "lucky=50", "berserker=3"};
put(new Creature(name, stats, attributes));
name="Human";
stats=new String[] {"hp=10","str=10","att=10","def=10","prec=10","mr=10","mrl=10",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Elite Militia";
stats=new String[] {"hp=10","str=10","att=9","def=9","prec=10","mr=10","mrl=8",
"ap=10","gold=8","res=1","enc=4"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Militia";
stats=new String[] {"hp=10","str=10","att=8","def=8","prec=10","mr=10","mrl=10",
"ap=10","gold=7","res=1","enc=4"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Archer";
stats=new String[] {"hp=10","str=10","att=8","def=8","prec=10","mr=10","mrl=10",
"ap=12","gold=8","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Barbarian";
stats=new String[] {"hp=13","str=12","att=10","def=10","prec=10","mr=9","mrl=9",
"ap=12","gold=8","res=1","enc=2"};
attributes=null;
put(new Creature(name, stats, attributes));
name="TC Archer";
stats=new String[] {"hp=10","str=10","att=8","def=8","prec=10","mr=10","mrl=10",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="TC Footman";
stats=new String[] {"hp=10","str=10","att=10","def=10","prec=10","mr=10","mrl=10",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="TC Imperial Archer";
stats=new String[] {"hp=10","str=10","att=10","def=10","prec=11","mr=10","mrl=12",
"ap=12","gold=13","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="TC Imperial Footman";
stats=new String[] {"hp=10","str=10","att=10","def=11","prec=10","mr=10","mrl=12",
"ap=12","gold=13","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="TC Imperial Guard";
stats=new String[] {"hp=10","str=10","att=11","def=11","prec=10","mr=13","mrl=13",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Ulm Infantry";
stats=new String[] {"hp=12","str=10","att=10","def=10","prec=10","mr=9","mrl=10",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Ulm Pikeneer";
stats=new String[] {"hp=12","str=10","att=10","def=10","prec=10","mr=9","mrl=11",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Ulm Guardian";
stats=new String[] {"hp=14","str=12","att=12","def=10","prec=10","mr=9","mrl=14",
"ap=12","gold=10","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
name="Tribal";
stats=new String[] {"hp=10","str=10","att=10","def=10","prec=10","mr=10","mrl=8",
"ap=12","gold=8","res=1","enc=3"};
attributes=null;
put(new Creature(name, stats, attributes));
I made up the buffalo=)
*******************************************
List of completed units:
name="Militia";
creature="Militia";
items=new String[] {"Leather Cuirass"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Medium Militia";
creature="Militia";
items=new String[] {"Ring Mail Cuirass", "Helmet", "Round Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Elite Militia";
creature="Elite Militia";
items=new String[] {"Leather Hauberk", "Helmet", "Round Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Light Infantry 1";
creature="Human";
items=new String[] {"Leather Cuirass", "Round Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Light Infantry 2";
creature="Human";
items=new String[] {"Ring Mail Cuirass", "Helmet", "Round Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Heavy Infantry 1";
creature="Human";
items=new String[] {"Ring Mail Hauberk", "Helmet", "Round Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="Heavy Infantry 2";
creature="Human";
items=new String[] {"Scale Mail Hauberk", "Helmet", "Round Shield"};
weapons=new String[] {"Broad Sword"};
put(new UnitType(name, creature, items, weapons, null));
name="Heavy Infantry 3";
creature="Human";
items=new String[] {"Chain Mail Hauberk", "Helmet", "Round Shield"};
weapons=new String[] {"Broad Sword"};
put(new UnitType(name, creature, items, weapons, null));
creature="Barbarian";
name="Maul Barbarian";
items=new String[] {"Full Leather Armor"};
weapons=new String[] {"Maul"};
put(new UnitType(name, creature, items, weapons, null));
name="Sword Barbarian";
creature="Barbarian";
items=new String[] {"Full Leather Armor"};
weapons=new String[] {"Great Sword"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Archer";
creature="TC Archer";
items=new String[] {"Full Leather Armor", "Helmet"};
weapons=new String[] {"Short Sword"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Pike Footman";
creature="TC Footman";
items=new String[] {"Full Leather Armor", "Helmet"};
weapons=new String[] {"Pike"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Glaive Footman";
creature="TC Footman";
items=new String[] {"Full Leather Armor", "Helmet"};
weapons=new String[] {"Glaive"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Spear Footman";
creature="TC Footman";
items=new String[] {"Full Leather Armor", "Helmet", "Tower Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Imperial Spear Footman";
creature="TC Imperial Footman";
items=new String[] {"Full Scale Mail", "Helmet", "Tower Shield"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Imperial Glaive Footman";
creature="TC Imperial Footman";
items=new String[] {"Full Scale Mail", "Helmet"};
weapons=new String[] {"Spear"};
put(new UnitType(name, creature, items, weapons, null));
name="TC Imperial Guard";
creature="TC Imperial Guard";
items=new String[] {"Full Scale Mail", "Helmet", "Tower Shield"};
weapons=new String[] {"Falchion"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 1";
creature="Ulm Infantry";
items=new String[] {"Full Chain Mail", "Helmet"};
weapons=new String[] {"Battleaxe"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 2";
creature="Ulm Infantry";
items=new String[] {"Full Plate of Ulm", "Full Helmet"};
weapons=new String[] {"Battleaxe"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 3";
creature="Ulm Infantry";
items=new String[] {"Full Chain Mail", "Helmet"};
weapons=new String[] {"Flail"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 4";
creature="Ulm Infantry";
items=new String[] {"Full Plate of Ulm", "Full Helmet"};
weapons=new String[] {"Flail"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 5";
creature="Ulm Infantry";
items=new String[] {"Full Chain Mail", "Helmet", "Tower Shield"};
weapons=new String[] {"Hammer"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 6";
creature="Ulm Infantry";
items=new String[] {"Full Plate of Ulm", "Full Helmet", "Tower Shield"};
weapons=new String[] {"Hammer"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 7";
creature="Ulm Infantry";
items=new String[] {"Full Chain Mail", "Helmet"};
weapons=new String[] {"Maul"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 8";
creature="Ulm Infantry";
items=new String[] {"Full Plate of Ulm", "Full Helmet"};
weapons=new String[] {"Maul"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 9";
creature="Ulm Infantry";
items=new String[] {"Full Chain Mail", "Helmet", "Tower Shield"};
weapons=new String[] {"Morningstar"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Infantry 10";
creature="Ulm Infantry";
items=new String[] {"Full Plate of Ulm", "Full Helmet", "Tower Shield"};
weapons=new String[] {"Morningstar"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Pikeneer 1";
creature="Ulm Pikeneer";
items=new String[] {"Full Chain Mail", "Helmet"};
weapons=new String[] {"Pike"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Pikeneer 2";
creature="Ulm Pikeneer";
items=new String[] {"Full Plate of Ulm", "Full Helmet"};
weapons=new String[] {"Pike"};
put(new UnitType(name, creature, items, weapons, null));
name="Ulm Guardian";
creature="Ulm Guardian";
items=new String[] {"Full Plate of Ulm", "Full Helmet"};
weapons=new String[] {"Halberd"};
put(new UnitType(name, creature, items, weapons, null));
name="Tribal Warrior";
creature="Tribal";
items=new String[] {"Full Leather Armor"};
weapons=new String[] {"Dagger", "Dagger"};
put(new UnitType(name, creature, items, weapons, null));
Any additions or corrections would be appreciated! The first release will probably be very soon.
-Cherry
P.S. "aprot" and "nprot" mean "Armor protection" and "Natural protection".
[ December 13, 2003, 07:50: Message edited by: Saber Cherry ]
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December 13th, 2003, 10:17 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Anyone want to help with the combat simulator?
Saber, you are an impressive cherry (or is it the reverse?).
Good work, continue it. I for myself have finally the time to restart my Rlyeh special map.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 13th, 2003, 10:39 AM
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Re: Anyone want to help with the combat simulator?
stats=new String[] {"aprot=9", "def=-1", "enc=2"};
put(new Item("Scale Mail Hauberk", stats, null));
stats=new String[] {"dam=0", "att=0", "def=0", "length=0", "hands=1", "hits=1"};
put(new Weapon("Claw", stats, null));
stats=new String[] {"dam=7", "att=0", "def=0", "length=4", "hands=2", "hits=1"};
put(new Weapon("Trident", stats, null));
stats=new String[] {"dam=9", "att=-1", "def=0", "length=5", "hands=1", "hits=1"};
put(new Weapon("Whip", stats, null)); // Strength of wielder not added to damage.
stats=new String[] {"dam=4", "att=0", "def=0", "length=1", "hands=1", "hits=1"};
put(new Weapon("Mace", stats, null));
stats=new String[] {"dam=2", "att=1", "def=0", "length=0", "hands=1", "hits=1"};
put(new Weapon("Poison Dagger", stats, null));//Strong Poison
stats=new String[] {"dam=2", "att=0", "def=-1", "length=0", "hands=o", "hits=1"};
put(new Weapon("Bite", stats, null));//
stats=new String[] {"dam=2", "att=0", "def=-1", "length=0", "hands=0", "hits=1"};
put(new Weapon("Venomous Fangs", stats, null));//Strong Poison
Erm, here are missile weapon;
stats=new String[] {"dam=5", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=1", "rng=13", "pre=-4", "amm=6"};
put(new Weapon("Poison Sling", stats, null));//Armor Negating, Strength of Wielder not added to damage.
stats=new String[] {"dam=3", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=str", "pre=-2", "amm=3"};
put(new Weapon("Javelin", stats, null));
[ December 13, 2003, 18:09: Message edited by: Zen ]
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December 13th, 2003, 10:54 AM
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Re: Anyone want to help with the combat simulator?
stats=new String[] {"aprot=4", "def=3", "enc=2"};
put(new Item("Kite Shield", stats, null));
stats=new String[] {"aprot=10", "def=-1", "enc=2"};
put(new Item("Lorica Segmentata", stats, null));
stats=new String[] {"aprot=4", "def=-1", "enc=1"};
put(new Item("Furs", stats, null));
stats=new String[] {"aprot=2", "def=1", "enc=0"};
put(new Item("Buckler", stats, null));
stats=new String[] {"dam=3", "att=0", "def=-1", "length=5", "hands=2", "hits=1"};
put(new Weapon("Long Spear", stats, null));
stats=new String[] {"dam=7", "att=-1", "def=-1", "length=1", "hands=1", "hits=1"};
put(new Weapon("Axe", stats, null));
stats=new String[] {"dam=7", "att=-1", "def=-1", "length=3", "hands=1", "hits=1"};
put(new Weapon("Jotun Axe", stats, null));
stats=new String[] {"dam=3", "att=0", "def=0", "length=5", "hands=2", "hits=1"};
put(new Weapon("Jotun Spear", stats, null));
stats=new String[] {"dam=9", "att=0", "def=1", "length=3", "hands=1", "hits=1"};
put(new Weapon("Jotun Longsword", stats, null));
stats=new String[] {"dam=9", "att=0", "def=0", "length=4", "hands=2", "hits=1"};
put(new Weapon("Jotun Battleaxe", stats, null));
stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=0", "hits=1"};
put(new Weapon("Hoof", stats, null));//Strength of wielder not added to damage.
stats=new String[] {"dam=22", "att=1", "def=0", "length=4", "hands=0", "hits=1"};
put(new Weapon("Lance", stats, null));//Only usable once per battle.
stats=new String[] {"dam=3", "att=1", "def=3", "length=4", "hands=2", "hits=1"};
put(new Weapon("Quarterstaff", stats, null));
stats=new String[] {"dam=0", "att=-1", "def=-1", "length=0", "hands=0", "hits=1"};
put(new Weapon("Gore", stats, null));
More Missle Weapons:
stats=new String[] {"dam=9", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=20", "pre=-3", "amm=15"};
put(new Weapon("Sling", stats, null));//Strength of wielder is not added to Damage.
stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=30", "pre=0", "amm=12"};
put(new Weapon("Short Bow", stats, null));//Strength of wielder is not added to Damage.
stats=new String[] {"dam=13", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=40", "pre=1", "amm=12"};
put(new Weapon("Long Bow", stats, null));//Strength of wielder is not added to Damage.
stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=2", "hits=1", "aoe=0", "rof=1/2 rnd", "rng=35", "pre=2", "amm=12"};
put(new Weapon("Crossbow", stats, null));//Strength of wielder is not added to Damage.
stats=new String[] {"dam=10", "att=0", "def=0", "length=0", "hands=1", "hits=1", "aoe=0", "rng=str/3", "pre=0", "amm=2"};
put(new Weapon("Boulder", stats, null));//
Note: The poison effects below are only for C'tis troops, it seems to be a variable. Not every "Venomous Fang" has Strong Poison, some has Death and some has Weak.
The same applies above for "Hoof" that is for normal cavalry hoofs, not applicable to All-Father (His horse stomps for 20 Damage) or Bull(s) (That stomp for 0 damage).
[ December 13, 2003, 18:07: Message edited by: Zen ]
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December 13th, 2003, 08:06 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Anyone want to help with the combat simulator?
Oooh, thanks! Now I guess I'll have to add range and ammo fields=)
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December 14th, 2003, 09:21 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Anyone want to help with the combat simulator?
Ok, I added all that stuff! I'm going to write a module that spits out all that data in text format, and inputs the data in text format, so that weapons would be defined like this:
"Spear" dam=3 att=2 def=1 length=5 hits=1 hands=1
"Poison_Dagger" dam=2 att=2 def=1 length=5 hits=1 hands=1 poisondam=15
"Sleep_Vines" dam=0 att=1 def=1 length=3 hits=3 hands=1 fatiguedam=33
(all these are imaginary examples with wrong stats)
And so forth. So, don't worry, all the stuff you wrote will be used (and thanks again!), but if anyone wants to add more items and weapons, you can put it in that simpler format. I have not decided on a text format for creatures and units yet.
-Cherry
P.S. Please note that names with spaces (like "Poison Dagger") get underscores instead ("Poison_Dagger").
And as I recall, Weak Poison is 5, Strong is 15, and Death is 35. If you want to add different things with the same Dominions name, just make up new names, like "Horse Hoof" vs "Bull Hoof" or "Hoof 1" and "Hoof 2".
[ December 14, 2003, 07:29: Message edited by: Saber Cherry ]
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December 14th, 2003, 09:43 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anyone want to help with the combat simulator?
Also, there are a couple things I wonder about, if anyone can clarify.
1) Can you use a lance for repel attempts, after it has been used its 1 time per battle?
2) Do multi-hit weapons hit multiple times during repel attempts?
3) How do you calculate the morale save in a repel?
4) Do multi-hit weapons cause multiple defense decreases on the opponent, or just 1?
5) Do you get a defense decrease from being hit by a repel attempt?
6) Does armor-piercing half the protection, or the protection and protection roll? In other words, when attacked by an armor-piercing attack, is the damage:
(dam+str+roll)-(prot/2+roll)
or
(dam+str+roll)-(prot+roll)/2
7) Similarly, does poison resistance (50) half the base poison, or the poison + poison roll, or final damage after subtracting the protection roll?
8) Does triple damage versus undead triple the base damage, or the (base damage + roll), or the damage that is done after subtracting the protection roll? In other words, if a weapon does "dam" damage, x3 vs undead, and a 2d6 roll is denoted "roll"... is the final damage:
(dam+str+roll)*3-(prot+roll)
or
(dam*3+str+roll)-(prot+roll)
or
((dam+str+roll)-(prot+roll))*3
-Cherry
[ December 14, 2003, 08:32: Message edited by: Saber Cherry ]
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