.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 14th, 2004, 10:49 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: "War of the Ring" thread

There is one problem with my idea.

You can summon orcs in battles (Raise skeletons).

Changing the theme to shadow gate might be a solution, but there are fewer spirits than corporeal undead I believe).

Banning the use of the spell another idea (that is hard to implement as the AI would like it). Patch 2.07 will enable spell modding and allows you to disable spells.
__________________
www.illwinter.com
Reply With Quote
  #2  
Old January 14th, 2004, 10:58 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: "War of the Ring" thread

Quote:
Originally posted by Gandalf Parker:
by the way, does anyone have the new count after the patch? We went from 1010 units to...
The dev-Version count is 1085.

I believe the 2.06 count is 1040 or so.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 15th, 2004, 12:10 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: "War of the Ring" thread

Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.

You can summon orcs in battles (Raise skeletons).

Changing the theme to shadow gate might be a solution, but there are fewer spirits than corporeal undead I believe).
...or Carrion Woods. Carrion Beasts are not available to anyone else.

Or you could use units with "Call Allies" ability, and change them to Orc Chieftains of various Orc clans. "Crossbreeding" could be the national Mordor spell (giving a variety of orky, gobliny things), and all research could be disabled...

[ January 14, 2004, 22:13: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #4  
Old January 15th, 2004, 05:16 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: "War of the Ring" thread

Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.

You can summon orcs in battles (Raise skeletons).
Not so worried about that. My problem looks somewhat bigger - you can't mod themes can you?

Here am I finishing the .dm file for a Mordor mod of Ashen Empire Ermor when it suddenly occurred to me that I have read you can't mod themes and there is nothing I can see to point the mod at the theme rather than the main nation.

Err, aah . . .help?

While you are at Kristoffer I can't see anything on leadership.

cheers

Keir
Reply With Quote
  #5  
Old January 15th, 2004, 10:54 PM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: "War of the Ring" thread

*bump*

Illwinter could you please clarify the modding themes issue.

Vheers

Keir
Reply With Quote
  #6  
Old January 16th, 2004, 08:13 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: "War of the Ring" thread

We missed leadership. Next patch.

Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.

A more direct way of adding and changing themes will probably come in the nex patch.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old January 16th, 2004, 12:05 PM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: "War of the Ring" thread

Quote:
Originally posted by Kristoffer O:

Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
Excellent. Most of what I have done is mod units which the Ashen Empire generates so this should still work. Phew - thanks.

With the #clear command not working I'll wo't be finishing before the next patch. There is still heaps I can do so its not acutally a big deal. Its been very satisfying just getting a mod to work and then getting to play with it. From humble beginings . . .

cheers

Keir
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.