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January 15th, 2004, 12:10 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.
You can summon orcs in battles (Raise skeletons).
Changing the theme to shadow gate might be a solution, but there are fewer spirits than corporeal undead I believe).
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...or Carrion Woods. Carrion Beasts are not available to anyone else.
Or you could use units with "Call Allies" ability, and change them to Orc Chieftains of various Orc clans. "Crossbreeding" could be the national Mordor spell (giving a variety of orky, gobliny things), and all research could be disabled...
[ January 14, 2004, 22:13: Message edited by: Saber Cherry ]
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January 15th, 2004, 05:16 AM
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Sergeant
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Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.
You can summon orcs in battles (Raise skeletons).
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Not so worried about that. My problem looks somewhat bigger - you can't mod themes can you?
Here am I finishing the .dm file for a Mordor mod of Ashen Empire Ermor when it suddenly occurred to me that I have read you can't mod themes and there is nothing I can see to point the mod at the theme rather than the main nation.
Err, aah . . .help?
While you are at Kristoffer I can't see anything on leadership.
cheers
Keir
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January 15th, 2004, 10:54 PM
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Re: "War of the Ring" thread
*bump*
Illwinter could you please clarify the modding themes issue.
Vheers
Keir
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January 16th, 2004, 08:13 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: "War of the Ring" thread
We missed leadership. Next patch.
Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
A more direct way of adding and changing themes will probably come in the nex patch.
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January 16th, 2004, 12:05 PM
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Sergeant
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Join Date: Oct 2003
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Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
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Excellent. Most of what I have done is mod units which the Ashen Empire generates so this should still work. Phew - thanks.
With the #clear command not working I'll wo't be finishing before the next patch. There is still heaps I can do so its not acutally a big deal. Its been very satisfying just getting a mod to work and then getting to play with it. From humble beginings . . .
cheers
Keir
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April 22nd, 2004, 03:31 AM
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BANNED USER
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Re: "War of the Ring" thread
Gandalf recommended that I take a look at this thread because I am considering setting up a humans vs. AI game in Middle Earth, with the A.I. playing Sauron's armies. Looking through the thread, this is a player vs. player mod. Has anyone tried setting it up as a players vs. A.I.?
Thanks, Merry
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April 22nd, 2004, 04:04 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: "War of the Ring" thread
Quote:
Originally posted by Merry Jolkar:
Gandalf recommended that I take a look at this thread because I am considering setting up a humans vs. AI game in Middle Earth, with the A.I. playing Sauron's armies. Looking through the thread, this is a player vs. player mod. Has anyone tried setting it up as a players vs. A.I.?
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Once the mod is created it will change the nations to match those in Middle Earth. Whether each nation is played by humans or by computer is up to the person making a new game with the mod loaded I believe.
[ April 22, 2004, 03:05: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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