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  #1  
Old December 16th, 2003, 02:31 AM
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Default Re: Restricting AI death scale?

Ive been trying to consider this from the other side. We have people saying that the AI doesnt play efficiently. In the case of gems that would usually mean that gems get used up as much as possible? There will always be disagreements on what should be done. Certain spells cast, using astrals to boost research, summonings.

Id say having astrals used to boost research is probably the easiest answer for all nations. Now someone casts burden of Time. The AI would have to decide to save up in order to expel it.

So every turn the AI should check for a global spell. If there is one then dont use astrals. When you have enough astrals then try a dispel.
All globals? A list of certain globals? How many astrals over the minimum should the AI gamble on an expel?
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  #2  
Old December 16th, 2003, 03:28 AM

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Default Re: Restricting AI death scale?

Most of the Pretenders the AI uses are usually well versed in Astral or favored commanders. So it would not be inconcievable for the AI to hoard gems (or better yet, store and alchemize upon need) in order to Dispel a powerful global. From what I see; if they are using their gem income, it's probably on empowerment.

Certain Globals I believe the AI should have an increasing chance per turn of it being effect to 'cheat' and know what it takes to Dispel and do what it takes to do it ASAP. Ones that come to mind are:

Illwinter (for any non-cold friendly nation)
Burden of Time (non-undead)
The Looming Hell
Gift of Nature's Bounty
Arcane Nexus
Thetis' Blessing (for water nations)
Wrath of the Sea (for anyone with more than 5 costal provinces)
Second Sun (for any non-heat friendly nation)
Utterdark (non-undead)
Well of Misery

Most should be self-explainatory. Other than that; the computer should try to dispel any gem producing Global as soon as it has a reasonable chance to do so.

[ December 16, 2003, 10:05: Message edited by: Zen ]
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  #3  
Old December 16th, 2003, 08:32 AM
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Default Re: Restricting AI death scale?

Quote:
Originally posted by Zen:

Ermor are not overpowering in MP by any degree though are very solid; but you do have to deal with them in a different manner than I feel the AI does. And it is often a misconception of Ermor SP players to treat MP opponents to AI, which causes their quick and ugly downfall.
That's not what I said...
what I was saying was that playing Ermor against all computer opponents makes for an easy game.
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Old December 16th, 2003, 11:15 AM

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Default Re: Restricting AI death scale?

Quote:
Originally posted by NTJedi:
That's not what I said...
what I was saying was that playing Ermor against all computer opponents makes for an easy game.
Uhm.

Quote:
I would only play Ermor against multiple human opponents.
Does human mean AI?
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Old December 18th, 2003, 07:43 AM
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Default Re: Restricting AI death scale?

YOUR MISSING THE POINT

playing Ermor against all computer opponents makes for an easy game... thus I suggested the game only be played against human opponents when using Ermor for those who can.

your misunderstandings include:
Zen said:
won the game against the AI by just casting Burden of Time (I NEVER SAID THAT)

Zen said:
Ermor are not overpowering in MP by any degree (NEVER SAID THEY WERE FOR MP)
-if this was intended for someone else you didn't include their quote.

[ December 18, 2003, 05:44: Message edited by: NTJedi ]
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Old December 18th, 2003, 08:53 AM
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Default Re: Restricting AI death scale?

Quote:
Originally posted by NTJedi:
[QB] YOUR MISSING THE POINT
No, I think that you're missing the point.

Quote:
playing Ermor against all computer opponents makes for an easy game... thus I suggested the game only be played against human opponents when using Ermor for those who can.
Which is what Zen agreed with.

Quote:
your misunderstandings include:
Zen said:
won the game against the AI by just casting Burden of Time (I NEVER SAID THAT)
You said that it made the game too easy, which means essentially the same thing.

Quote:
Zen said:
Ermor are not overpowering in MP by any degree (NEVER SAID THEY WERE FOR MP)
-if this was intended for someone else you didn't include their quote.
Why are you so upset that somebody agreed with you?
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Old December 18th, 2003, 07:10 PM
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Default Re: Restricting AI death scale?

Quote:
quote:

your misunderstandings include:
Zen said:
won the game against the AI by just casting Burden of Time (I NEVER SAID THAT)
You said that it made the game too easy, which means essentially the same thing.
WRONG...
example: Using a car to travel across the USA makes traveling across way too easy when compared with other ground vehicles. Doesn't mean the car alone will be enough to acomplish this task.
just because one item, creature or spell makes the game much easier doesn't mean that single feature will win the game. There are many aspects of the game which work together.


Quote:
quote:
Originally posted:
playing Ermor against all computer opponents makes for an easy game... thus I suggested the game only be played against human opponents when using Ermor for those who can.
Which is what Zen agreed with.
Quote:
quote:

Zen said:
Ermor are not overpowering in MP by any degree (NEVER SAID THEY WERE FOR MP)
-if this was intended for someone else you didn't include their quote.
Why are you so upset that somebody agreed with you?
I never get upset posting on forums. However your sentence structure is written as if you disagreed with someone who said Ermor was overpowering. There was nothing to show confirmation either such as :
"That's True" or "Same experiences here" or something

[ December 18, 2003, 17:13: Message edited by: NTJedi ]
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