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				December 15th, 2003, 07:09 PM
			
			
			
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				 Unrest=? 
 So if I admit that I have a certain tendancy to micromanage will someone tell me how to fine-tune income generation?  I notice I have a tendancy towards generating zero unrest 100% tax provinces without patrolling troops (I usually go with Order3).  Zero unrest seems inefficient, like I could be getting more bang for the buck, but whenever I pump tax to even 110% I start generating unrest.  Is there a happy medium?  Should I be cranking it even higher and patrolling?  How much of a growth scale boost would be needed to offset the population killed by the patrolling?
 ~Aldin
 
				__________________He either fears his fate too much, Or his deserts are small,
 That dares not put it to the touch To gain or lose it all
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				December 15th, 2003, 07:24 PM
			
			
			
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				 Re: Unrest=? 
 100% tax and 0 unrest is always ideal in a normal province...  unrest greatly reduces tax income.
 I think taxing above 100% kills .3% population per 10% tax, and I know that growth generates .2% population per scale.  Patrolling also kills pop.  So I think 120% tax in a large province would probably be stable... you might need 20 patrollers (that's a guess).
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				December 15th, 2003, 08:02 PM
			
			
			
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				 Re: Unrest=? 
 Patrolling doesn't kill population unless there is unrest, does it? |  
	
		
	
	
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				December 15th, 2003, 08:34 PM
			
			
			
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				 Re: Unrest=? 
 Hmmm, sounds like 100/0 may be my best bet then.  And if I really want to tweak it make sure I have a few points in growth.  Appreciate the responses!
 ~Aldin
 
				__________________He either fears his fate too much, Or his deserts are small,
 That dares not put it to the touch To gain or lose it all
 ~James Graham
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				December 15th, 2003, 09:16 PM
			
			
			
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				 Re: Unrest=? 
 This is a related issue:
 Currently playing a game where there is a territory which always has 10_Unrest... and that's with taxes sitting on 50%.  I've even sent in a priest with 20_men for patrolling... never was able to kill any of the brigands, territory still has 10_Unrest.  My domain influence for the territory is +2.
 
 ANY IDEAS why this happens?
 
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				December 15th, 2003, 09:22 PM
			
			
			
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				 Re: Unrest=? 
 Constant, uniform, otherwise unexplained unrest/turn => probably hidden blood site(s). 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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				December 15th, 2003, 09:36 PM
			
			
			
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				 Re: Unrest=? 
 I have had something similar happen in a villian's lair site also.  You will like villains if you are playing ulm.  Stealthy, shortbows.... |  
	
		
	
	
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				December 15th, 2003, 09:56 PM
			
			
			
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				 Re: Unrest=? 
 
	Thanks for the infoQuote: 
	
		| Originally posted by Taqwus: Constant, uniform, otherwise unexplained unrest/turn => probably hidden blood site(s).
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 Great scotts... I better get searching!
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				December 15th, 2003, 10:30 PM
			
			
			
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				 Re: Unrest=? 
 
	If you have +3 Growth, +3 Order, +3 Productivity, and a province with 22000 people and a Gold Mine (50 gold), that's 240 gold/turn income: 1.3*1.09*1.06*(22000/200+50)Quote: 
	
		| Originally posted by aldin: Hmmm, sounds like 100/0 may be my best bet then.  And if I really want to tweak it make sure I have a few points in growth.  Appreciate the responses!
 
 ~Aldin
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 Cranking up tax to 200% and patrolling would net you 480 gold per turn...  and you'd only be wasting upkeep on patrollers for a single province.  So as long as you can focus patrolling on a couple lucrative provinces, it can be quite nice - in the early game, anyway, when gold can fuel rapid expansion.  It's just not a great long-term solution like in Dominions I.
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				December 16th, 2003, 01:41 PM
			
			
			
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				 Re: Unrest=? 
 
	Its exponential.  130% kills less than 1% of the pop indeed, but 200% kills 8% of the pop every season!Quote: 
	
		| Originally posted by Saber Cherry: I think taxing above 100% kills .3% population per 10% tax
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