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Old December 17th, 2003, 04:57 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Is growth scale must in a long game?

The key to long games is death3. Abysia doesn't get supply problems from death so Abysia death3 is a good choice for along game.

I have always found the biggest problem with a long PBEM game is how long they go. If you are doing well you reach a terrifying point when you realise you are incapable of getting your turn in on time without:

a) lose your job, partner and access to the kids.
b) play like a moron and having to manage a life while the game slowly falls to bits.
c) ask for an extention in the time between turns.

After trying c) a couple of times someone goes on holiday. when they get back 15 days later you can just remember enough to get your turn done but it seems someone else lost track and by the time their move is in its been over 4 weeks between turns and you are faced with horror of having trying an make sense of what was going on in your huge empire with all its myriads of armies, mages, assasins and spys. Basically its a choice of a) or b) or the new c) try and persuade everyone the game is a dead duck and its time to move on.

So this should make it blindingly obvious ( )why the best approach to pop management in a long game is death3 - kill the buggers! All of them! Expand like a berserk monstrosity and pummel your opponents into submistion before micro-management tedium kills the fun.

A good game is quick game!



Keir

[ December 17, 2003, 04:07: Message edited by: Keir Maxwell ]
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