.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 27th, 2001, 05:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Are Nature shrines stackable?

I decided to build only 4, and use the other two slots for other types. It's been almost two years now, sooo lets take a look see:

It only went from 77% to 80%. Bummer.
They don't stack, and it dosen't warn you about duplicate facilities.
Reply With Quote
  #2  
Old April 27th, 2001, 05:27 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Are Nature shrines stackable?

This thread brings up another problem of mine, which really drives me mad:

It's too easy to lose the sight of the system facilities. You build a gestation vats, a few turns later a medical lab, which makes sense, but you just get the warning: You already have a similar facility in system - groovy, I have to observe everyone of my colonies in the system to make sure which facility is double. I know there's a facility overview in the colonies window but it doesn't help a lot if you have more than 15 colonies in a system. The warning should be something like:

"You already have a Gestation Vats in the system"...

I'm depressed now...

[This message has been edited by PsychoTechFreak (edited 27 April 2001).]
Reply With Quote
  #3  
Old April 27th, 2001, 09:02 PM

TaeraRepublic TaeraRepublic is offline
Corporal
 
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
TaeraRepublic is on a distinguished road
Default Re: Are Nature shrines stackable?

Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?

Ohwell...

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.

E-Mail -
Ora Planet - Taera Republic - League of Empires
__________________
[i] Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.</I]
E-Mail -
Ora Planet - Taera Republic - League of Empires
Reply With Quote
  #4  
Old April 27th, 2001, 10:45 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Are Nature shrines stackable?

quote:
Originally posted by TaeraRepublic:
Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?



Nope, only one of them will work.

And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #5  
Old April 28th, 2001, 03:01 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Are Nature shrines stackable?

quote:
Originally posted by Will:
Nope, only one of them will work.



Just for the overlapping ability: Pop. growth; one Gest. Vats III increases pop. by 3%, Med. Lab III by 1%, if you build both, this should result in 3% pop. growth -from the highest modifier; but the Med. Lab has more functions: +happiness, +plague prevention.

Some system facilities have positive effects on happiness but the other ability might be more important, e.g. if you have a Temporal Vacation Service and try to build a Fate Shrine just to decrease the chance of bad events (I don't know good examples at the moment) then you'll get a warning about the similar facilities in the system, just because of the overlapping happiness modifier.
Reply With Quote
  #6  
Old April 28th, 2001, 03:33 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Are Nature shrines stackable?

quote:
Originally posted by Will:
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).


This is still correct for Value Improvement plants but not for Nature Shrines. I guess the stacking of the Value Improvement plants is not wanted, an unknown feature...


[This message has been edited by PsychoTechFreak (edited 28 April 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.