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April 27th, 2001, 05:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Are Nature shrines stackable?
I decided to build only 4, and use the other two slots for other types. It's been almost two years now, sooo lets take a look see:
It only went from 77% to 80%. Bummer.
They don't stack, and it dosen't warn you about duplicate facilities.
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April 27th, 2001, 05:27 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Are Nature shrines stackable?
This thread brings up another problem of mine, which really drives me mad:
It's too easy to lose the sight of the system facilities. You build a gestation vats, a few turns later a medical lab, which makes sense, but you just get the warning: You already have a similar facility in system - groovy, I have to observe everyone of my colonies in the system to make sure which facility is double. I know there's a facility overview in the colonies window but it doesn't help a lot if you have more than 15 colonies in a system. The warning should be something like:
"You already have a Gestation Vats in the system"...
I'm depressed now...
[This message has been edited by PsychoTechFreak (edited 27 April 2001).]
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April 27th, 2001, 09:02 PM
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Corporal
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Join Date: Apr 2001
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Re: Are Nature shrines stackable?
Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?
Ohwell...
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Ora Planet - Taera Republic - League of Empires
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April 27th, 2001, 10:45 PM
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Lieutenant Colonel
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Re: Are Nature shrines stackable?
quote: Originally posted by TaeraRepublic:
Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?
Nope, only one of them will work.
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).
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April 28th, 2001, 03:01 AM
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First Lieutenant
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Re: Are Nature shrines stackable?
quote: Originally posted by Will:
Nope, only one of them will work.
Just for the overlapping ability: Pop. growth; one Gest. Vats III increases pop. by 3%, Med. Lab III by 1%, if you build both, this should result in 3% pop. growth -from the highest modifier; but the Med. Lab has more functions: +happiness, +plague prevention.
Some system facilities have positive effects on happiness but the other ability might be more important, e.g. if you have a Temporal Vacation Service and try to build a Fate Shrine just to decrease the chance of bad events (I don't know good examples at the moment) then you'll get a warning about the similar facilities in the system, just because of the overlapping happiness modifier.
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April 28th, 2001, 03:33 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Are Nature shrines stackable?
quote: Originally posted by Will:
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).
This is still correct for Value Improvement plants but not for Nature Shrines. I guess the stacking of the Value Improvement plants is not wanted, an unknown feature...
[This message has been edited by PsychoTechFreak (edited 28 April 2001).]
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