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  #1  
Old December 18th, 2003, 07:26 AM

DLC DLC is offline
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Default Re: Isn\'t undead a bit too powerful?

this was turn 50ish btw, mid size map of 60 provinces.
still amazing that 2 computer controlled opponents managed to summon 1600 units, each! without the undead global spell active or any provinces to in which deliver gems
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  #2  
Old December 18th, 2003, 08:57 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Isn\'t undead a bit too powerful?

Quote:
Originally posted by DLC:
still amazing that 2 computer controlled opponents managed to summon 1600 units, each! without the undead global spell active or any provinces to in which deliver gems
Ashen empire ermor has unholy priests, and thus does not require gems to summon ghouls, soulless, longdead, longdead horseman, or lictors. Broken empire ermor can summon all but lictors. Soul gate can summon endless shadows. As long as the priests in its home province are alive they will continue to produce more troops.
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Old December 18th, 2003, 09:02 AM
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Default Re: Isn\'t undead a bit too powerful?

Thats why I don't play Ermor against the computer opponents... because the game would be so easy.

Ermor always is very strong just don't include him in your games unless you feel ready... or make the other computer opponents at a much higher difficulty level.


As for multiplayer... No Ermor isn't too powerful. Human opponents know how to tear apart armies from Ermor in the beginning. The longer Ermor is alive the more deadly he becomes if played by a human.

[ December 18, 2003, 07:09: Message edited by: NTJedi ]
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Old December 18th, 2003, 09:55 AM

Saxon Saxon is offline
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Default Re: Isn\'t undead a bit too powerful?

This is probably more an indication of my weak skills than of anything else, but I think Ermor is the weakest race when run by the AI. They are the only nation I know how to easily take apart and the only nation I do not fear!

At the same time, using it as my own race, I find it the easiest to play against the computer, so it does stand out as an unusual race. It is an illustration of just how deep this game is and how varied things are.
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Old December 18th, 2003, 11:15 AM

Saarud Saarud is offline
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Default Re: Isn\'t undead a bit too powerful?

I'm as newbie as anyone can be. The first race I tried were Ermor playing on the default theme whatever that is. I was producing Undeads like crazy and I stomped everyone in sight until I met Jotunheim. Jotuns troops ripped my large undead armies apart with very few men. I felt like Saddam trying to defend against USA in the Gulf wars. Needless to say I lost that game as troops were needed from every part of my empire and all my other neighbours just crashed in on the party slaughtering my armies everywhere.

[ December 18, 2003, 09:15: Message edited by: Saarud ]
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Old December 19th, 2003, 02:58 AM
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Default Re: Isn\'t undead a bit too powerful?

Ermor is intimidating. As soon as you see Ermor start building temples and recruiting priests. The huge armys of ermor can dissapear in large batches if you bring 6-12 priests along.

Also start making food items right away. If you try to advance into Ermor territory you will find very little in the way of supplies.

If Marignon is in the game and more Ermors neighbor than yours, assist them. Send them gold, astral gems, or better yet just make them things like herald lances and send those. Marignon is Ermors best balance. When it comes time for you to take out marignon the holy weapons you sent will have little effect on you.
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Old December 18th, 2003, 06:03 PM
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Default Re: Isn\'t undead a bit too powerful?

Pythium works too. Air and astral have some applicable spells, and communion increases priest power too.
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