|
|
|
 |

December 23rd, 2003, 06:10 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Hmmm.... maybe paralysis has no MR save. That would not be good at all. It certainly neutralizes any small army of powerful units against ryleh or any paralyze-casting nation. Completely neutralizes them.
|

December 23rd, 2003, 06:14 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
It does have a save.
I have found that paralyze will affect a pretender (unaugmented) about 25% of the time. Not shabby.
In contrast spells like soul slay works about 5% of the time.
|

December 23rd, 2003, 06:18 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Saber Cherry:
Hmmm.... maybe paralysis has no MR save. That would not be good at all. It certainly neutralizes any small army of powerful units against ryleh or any paralyze-casting nation. Completely neutralizes them.
|
Mind bLast does have a MR save, which is obvious when you watch a replay. Troops often survive a single attack while taking no damage and gaining no paralysis.
Mind bLast has a penetration of 11 or 12, so to get past a MR of 26 takes a lucky roll on the part of one illithid and an unlucky roll on the part of the Lich.
|

December 23rd, 2003, 07:29 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Do either of you know the specific formula for MR save rolls?
|

December 23rd, 2003, 08:43 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Saber Cherry:
Do either of you know the specific formula for MR save rolls?
|
as a regular attack vs defence formula, nothing specific.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

December 23rd, 2003, 08:44 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Saber Cherry:
Things with "poisoned claws", like ghouls and Ermor priests, have paralyzing poison... but as far as I can tell, it just does fatigue damage (50, perhaps?), not paralysis.
Also, Woodsman Blowdarts do paralyzing poison damage, and I'm not sure which kind. But with 2 AP damage, they can't hit anything armored, anyway...
|
I'm rather sure that blowdarts add the strength of the unit firing. It comes from my experience where many time the woodmen get past the prot 19 of a group of hoplite (to the point of some were killed by a single shot)
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

December 23rd, 2003, 08:46 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by apoger:
It does have a save.
I have found that paralyze will affect a pretender (unaugmented) about 25% of the time. Not shabby.
In contrast spells like soul slay works about 5% of the time.
|
25% of success vs MR 18 seems to indicate that the penetration bonus is +4 !
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|