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December 23rd, 2003, 05:19 PM
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Major General
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Re: Wow. Paralyze is the Super combatant killer!
Hm. If there is a penetration bonus (which does seem likely), it should have been mentioned in the documentation. Spells easily resisted, after all, get marked as "Magic resistance negates easily" (4 pt. penalty, for base penetration of 7 instead of 11).
Could indeed be +4, that'd be symmetric. Base penetration of 15 + (magic-required)/2? If you want more penetration, Rune Smasher and Spell Focus each give +2, and the sorcery and wizardry rings each give +1. (A Crone, with three misc slots, could thus get +6. Ouch. No armor, 'tho; might want to use Amon Hotep or an invulnerability spell.).
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December 23rd, 2003, 11:20 PM
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Re: Wow. Paralyze is the Super combatant killer!
R'lyh can be very destructive to pretenders. Even with only a 25% chance of success, if you have 10 squidies with 10 mind bLast each success is nearly guaranteed. Throw in a 'greater'(?) otherness or three and there will be one dead pretender faster than you can say, "Cthulhu fghtagn" 
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December 25th, 2003, 03:30 AM
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Sergeant
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Slogan:
R'lyh can be very destructive to pretenders. Even with only a 25% chance of success, if you have 10 squidies with 10 mind bLast each success is nearly guaranteed. Throw in a 'greater'(?) otherness or three and there will be one dead pretender faster than you can say, "Cthulhu fghtagn"
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Well, that'd be a given, since I can't say that at all. BTW the complete quote is
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
-- I happen to have a book of Lovecraft handy...
Anyway - the best antidote to mindbLasts is to have lots of non-mindless units to either distract the squidheads, or at least get in the way of the other units that are coming for your paralyzed guys. Longbows also work well unless R'lyeh is using the armored squids (which have a steep resource cost, especially for the resource poor ocean) - illithids count as both "archers" (since they have a ranged attack) and "large monsters" (size 4), IIRC.
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December 29th, 2003, 04:02 AM
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Second Lieutenant
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Re: Wow. Paralyze is the Super combatant killer!
Either MindbLasts are bugged, or the description should be changed to read "magic resistance negates when Hell freezes over".
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December 29th, 2003, 06:34 AM
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Truper:
Either MindbLasts are bugged, or the description should be changed to read "magic resistance negates when Hell freezes over".
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Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
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December 29th, 2003, 10:48 PM
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Re: Wow. Paralyze is the Super combatant killer!
The Illithid's do a paralyze which almost always has a single digit for the length of the paralyze. Small chance the unit will wake up from the paralyze. {{The number does not indicate the number of turns.}}
The spell paralyze always has double digits which I have seen as high as 35 ! Thus IMPOSSIBLE to wake up from the paralyze.
[ December 29, 2003, 21:09: Message edited by: NTJedi ]
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December 29th, 2003, 11:12 PM
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Second Lieutenant
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
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Its my experience that units with MR of 22 or 23 are paralyzed 100% of the time. The units in question were a Succubus and Arch Devil each with Amulets of Antimagic. Each faced a single Illithid, and each was paralyzed instantly.
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