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  #1  
Old December 31st, 2003, 12:01 PM
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Default Re: Wow. Paralyze is the Super combatant killer!

To my knowledge there is no bug in paralyze. It works as follows (or something like this):

(paralyze value + roll) vs (size + roll) / 3 = turns of paralyzation. I'm not sure if /3 is the correct number.

Regarding the spell: paralyze is one level lower than soul slay and easier to research, thus more commonly seen. Lvl 2 mages will cast paralyze, as will lvl 3 mages with some fatigue. It has the same penetration as soul slay, but being one level lower it is slightly easier to paralyze your opponent ((skill-level)/2=penetration bonus).

Paralyze is a SC counter because it is more available, not because it is more powerful (unless something is broken - but the mr mechanics are the same so i see no reason it should be).

Paralyze is of course more effective on SC's relative ordinary units. If you win your units survive, but the SC is often crucial in winning. Ordinary units rarely are.
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Old December 31st, 2003, 04:55 PM

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Default Re: Wow. Paralyze is the Super combatant killer!

The problem, I think, is that the number of turns a unit is paralyzed doesn't go down, so if a unit is paralyzed for 3 turns, it can remain so for much longer than just 3 turns.
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Old December 31st, 2003, 05:01 PM
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Default Re: Wow. Paralyze is the Super combatant killer!

Treebeard is correct !

as I wrote earlier:
a paralyze of (2) can easily Last 10 turns
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Old December 31st, 2003, 05:03 PM
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Default Re: Wow. Paralyze is the Super combatant killer!

>unless something is broken

Check your code. It definitely works much more often than Soul Slay.
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Old December 31st, 2003, 05:06 PM
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Default Re: Wow. Paralyze is the Super combatant killer!

>a paralyze of (2) can easily Last 10 turns

This is true also. The number seems unrelated to how long the paralyze Lasts. Any number over 10 (happens often) seems equal to paralyzed for full length of any battle.
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Old January 1st, 2004, 06:16 AM
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Default Re: Wow. Paralyze is the Super combatant killer!

yeah I think that the main problem about paralize is that its done for the entire battlefield session
with an army of blessed knights (20 mr) only 3 survived the initial paralyse attempt (all where still alive but paralysed)
after 4 turns, only 2,
and after 6 or 7 turns, only 1

I won the battle cause they couldn't kill my knights even paralysed (too high protection I imagine)

there should be a turn limit I think,
the paralyse effect is WAY too long

paralyse isn't equal BUT is nearly equal to an instant death (a unit that does nothing is in 80-90% case a dead unit),
so with a super rate of success Vs high MR, paralysation is a superweapon available from start to R'lyeh

I'm ok about that but it should be tempered a little (like a reduced duration OR the possibility to un-paralyse something with a specific spell)
Or another possibility would be that once paralysed the unit should do an Mr save (with a decreasing penalty) turn(the mr save would allow in case of success to liberate the unit from paralysation):
example :
- unit MR 20
**turn 1 : paralysed
**turn 2 : this paralysed unit does another mr save for the same paralysation effect with (for example) a penalty of 10
**turn 3 : mr save with penalty of 9 ....

that's only an idea I think of


edit : the only work-around I found against paralysation effects is having a gigantic mass of low units (but still not too weak)so that paralysation doesn't seem important vs the number

but if I can have a bigger army, R'lyeh could have more illithids too ...

[ January 01, 2004, 04:26: Message edited by: Whismerhill ]
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Old January 1st, 2004, 12:42 PM
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Default Re: Wow. Paralyze is the Super combatant killer!

Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.
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