Re: Learning the Rhythm
When playing against computer I classify ships using Iain M Banks' Culture ship types. GCU = General Contact Unit [ES and FG scouts], ROU = Rapid Offensive Unit [FG, DS, LC , CR warships], GSV = General Systems Vehicle [BC and above ships]. I usually add a number for size/function and letter for tech level i.e. all C's would have a similar set of techs.
01 would be FG, 10 would be DS, 20 would be LC etc. 10 would be a standard config, 11, 12, 13 etc woud be varient types.
Eg. GCU-01-A, ROU-10-A, ROU-10-B, ROU-11-B.
Fleet support ships like tankers (TANK-01-A), anti missile (ABM-10-A) and SYS (SYS-01-B) ships.
When playing PBEM I use random names. There should be no link between function and name when playing humans accept when trying to mislead.
Each fleet contains at least one of each type of support ship: Tankers, point defense, repair/SYS, mine sweeper, plus a variety of warships. In high tech games add warp open and warp close ships for max mobility.
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