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December 30th, 2003, 09:32 AM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
[quote]Originally posted by Wendigo:
quote: Originally posted by sfsuphysics:
Quote:
Originally posted by Saber Cherry:
[qb]
This game to me seems like a medieval Version of Risk is all.
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You are comparing chess with tic-tac-toe, both games are played on a province based map where you move armies, and that's were the resemblance ends, same as the semblance between tic-tac-toe & chess goes no further than the type of board. Well, board game, strategy, conquest, turn-based,...the basics are the same, not the complexity, of course.But thats not the important part of what sfsuphysics was saying 
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December 30th, 2003, 03:01 PM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
I really like the fact that Dominions 2 is a low budget product. If more would be invested into the game they would have to make Dominions 2 appeal to a larger mass which undoubtly would lead to a dumb down of the gameplay, otherwise the great mass wouldn't enjoy the game.
Now to survive as a small developer company and continue to develop great deep strategy games on a small niche market they might have to charge abit more than otherwise for their products.
I for one would churn up more money for this great product as I think the developers for sure have earned it but mostly because I want them to continue to make strategy games.
Ok then again I would happily pay much money for a game with ascII graphic as long as the gameplay is good. But that might just be me. 
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January 8th, 2004, 03:00 PM
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First Lieutenant
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Re: Dominions II - Low Budget and Overpriced? I think not.
nice graphics, good music and other eyescandy are a real bonus that I like to enjoy.
However, they are not enought to motivate a decision to buy, which will be solely based on gameplay. That seems a commun trait with wargamers.
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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January 8th, 2004, 08:54 PM
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Re: Dominions II - Low Budget and Overpriced? I think not.
Quote:
Originally posted by Unknown_Enemy:
nice graphics, good music and other eyescandy are a real bonus that I like to enjoy.
However, they are not enought to motivate a decision to buy, which will be solely based on gameplay. That seems a commun trait with wargamers.
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Well, it's good to know you'll be buying it then, enjoy! From one wargamer to another...it's a slippery slope Dom2 is .
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January 8th, 2004, 11:18 PM
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Re: Dominions II - Low Budget and Overpriced? I think not.
I'd wager that if the game was $10-15 cheaper, had good comprehensive docs and in game tutorial it would sell twice as many copies.
olaf
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January 8th, 2004, 11:24 PM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
If the game was $10-15 cheaper, had good comprehensive docs and in game tutorial, I wouldn't have given it a second thought, and would have placed my order the moment I finished the demo.
For me the fact I played the demo before the walkthru was done, and was lost and confused playing most of the time really put a bad taste in my mouth. That with the really bad UI design, was too much for me to take, for the $50 price tag.
I'm sure I'll end up getting it at some point...
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January 8th, 2004, 11:44 PM
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First Lieutenant
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Re: Dominions II - Low Budget and Overpriced? I think not.
Quote:
Originally posted by olaf73:
I'd wager that if the game was $10-15 cheaper, had good comprehensive docs and in game tutorial it would sell twice as many copies.
olaf
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Honestly, I don't think so. At $35, it would still be more expensive than some new games, so wouldn't be perceived as "not a big deal"; and the target audience (people who like complex, rich games with more emphasis on content than state-of-the-art look) probably isn't so much looking at the price tag.
It might sell a few more copies, but I'm confident the total sales volume would be less; since producing copies isn't free, that would mean even less profit (or even a loss) for Shrapnel.
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