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January 8th, 2004, 08:54 PM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
Quote:
Originally posted by Unknown_Enemy:
nice graphics, good music and other eyescandy are a real bonus that I like to enjoy.
However, they are not enought to motivate a decision to buy, which will be solely based on gameplay. That seems a commun trait with wargamers.
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Well, it's good to know you'll be buying it then, enjoy! From one wargamer to another...it's a slippery slope Dom2 is .
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When there is no more room in Hell the dead will walk the Earth.
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January 8th, 2004, 11:18 PM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
I'd wager that if the game was $10-15 cheaper, had good comprehensive docs and in game tutorial it would sell twice as many copies.
olaf
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January 8th, 2004, 11:24 PM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
If the game was $10-15 cheaper, had good comprehensive docs and in game tutorial, I wouldn't have given it a second thought, and would have placed my order the moment I finished the demo.
For me the fact I played the demo before the walkthru was done, and was lost and confused playing most of the time really put a bad taste in my mouth. That with the really bad UI design, was too much for me to take, for the $50 price tag.
I'm sure I'll end up getting it at some point...
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January 8th, 2004, 11:44 PM
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First Lieutenant
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Re: Dominions II - Low Budget and Overpriced? I think not.
Quote:
Originally posted by olaf73:
I'd wager that if the game was $10-15 cheaper, had good comprehensive docs and in game tutorial it would sell twice as many copies.
olaf
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Honestly, I don't think so. At $35, it would still be more expensive than some new games, so wouldn't be perceived as "not a big deal"; and the target audience (people who like complex, rich games with more emphasis on content than state-of-the-art look) probably isn't so much looking at the price tag.
It might sell a few more copies, but I'm confident the total sales volume would be less; since producing copies isn't free, that would mean even less profit (or even a loss) for Shrapnel.
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January 9th, 2004, 02:45 AM
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Corporal
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Location: Barcelona
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Re: Dominions II - Low Budget and Overpriced? I think not.
I agree with Darkstar
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January 9th, 2004, 02:59 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Dominions II - Low Budget and Overpriced? I think not.
Well it was cheaper (at least Dom1 was). I dont think UI and tutorial would be enough difference to reflect the sales differences.
Dom2 went with a publisher, which means it goes with publisher pricing.
Maybe if Dom2 sells enough we will see the things you want with Dom3. Hmmm no that one may go to shelf-ware which means it will go with shelf-ware pricing.
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January 9th, 2004, 08:52 AM
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Corporal
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Re: Dominions II - Low Budget and Overpriced? I think not.
Well I just ordered the game, but it took a while to make the decision because of the price, but mostly because of the price *for what you are getting*. I know nothing of its budget, but one can certainly tell that it is a "cheap" game (or appears to be so) in at least this sense: (it appears that) all design work went into game balance, none went into sound, graphics, interface, support or manual. The designers get credos for intelligence and creativity, but nothing for investment, or "dedication" (in a sense I will mention in a moment).
Balance can be done by smart gamers testing, the rest requires artists, programmers, voice editors, speakers, modelers, etc.
The graphics are abominable. Together with the sound (which I must turn off, especially if I ever "view battle" (I cannot stand the Commodore 64 squeak of serpents in battle)), this makes the excellent gameplay much less enjoyable. This also gives the impression that the team had little "dedication" to its target group. By dedication, consider games where (it appears that) a lot of "love" has gone into the game. Think of Deus Ex I (the attention to detail) or Warcraft III (the cute voices, excellent graphics, extreme customer support (battle.net).) The designers obviously love the concept, but it appears they did not want to invest in a finished product for a larger target group. And that is why the price seems so high.
So for the price, Dominions II *appears* to be either very low-budgeted or shoddy.
Don't get me wrong: it is a good game and well thought-out, but I would not have released it for this price. I purchased it because I am an idealist, but I bet most people arent.
[ January 09, 2004, 06:59: Message edited by: onomastikon ]
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