.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old April 30th, 2001, 01:19 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Which mods?? They keep changing???

D-Man mod, by Denullivicus (?) contains a lot of neat stuff. He is working to change the AI to use the stuff.
The only problem with the mods is that if the AI isn't changed to take advantage of them you don't get to experiance them as well.
If you play against humans then try every one, I have yet to see a bad one. If you play solo I would stick with the ones that don't make a whole lot of changes, such as adding new components or techs, as you will use them but the AI won't (basically the ones you have listed).
The Pirate mod is cool if you want to play from a different point of view. Even though new techs and components are added they are only for the Pirate to use and actually are worse than the standard items in most ways.

[This message has been edited by Marty Ward (edited 30 April 2001).]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.