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Old December 30th, 2003, 09:01 PM

Pocus Pocus is offline
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Default Re: Wisdom on Pyrithum killing?

you can go up to 130%, which costs you 0.9% of total population each turn. If you lay down the figures on a spreadsheet, you will see that doing this for 3-4 turns is worthy of interest for the extra gold taken, but only if you happen to have units standing by in the provinces and not dedicated patrollers (eg waiting for an army of sufficient size to be gathered).

Note also that growth is not that bad in this respect, as you get +0.6% growth for the +3 scale, compared to say -0.6% for a 120% tax rate. On a maximized econ (250 gp roughly in your home province), thats net you 50 gp more a turn without change on your population. Your initial army can handle the 3-4 pts of unrest w/o problems too.

So to disgress a bit : order 3 give +21% gold income, and growth 3 +26% gold income (+20% from taxes, +6% from scale). Growth is not that bad in places where you can patrol for the extra taxes.
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Old December 31st, 2003, 12:12 AM

Lord Hammer Lord Hammer is offline
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Default Re: Wisdom on Pyrithum killing?

I've had great success as Ermor (again ) with a Nature 9 Death 1,for now, Pretender. I summon all the natural things, pun intended, and that seems to hold them off...so far. I've had a peek inside their Capital and their Pretender has got some heavy duty spell power: water, earth, nature, air, astral and blood...most at three or four i've been at it since 10:00 am yesterday and i still am not certain of victory . No rest for the wicked .
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Old December 31st, 2003, 05:43 AM

Saxon Saxon is offline
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Default Re: Wisdom on Pyrithum killing?

Thanks for the guidance on the tax rates. It is a bit sad to hear that the population decline is so immediate and that lower taxes do not have the reverse effect. Still, taking the sea provinces just for themselves (vs the AI) does bring in some extra cash at low risk, so I will continue in a modifed, less evil landlord fashion.
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