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  #1  
Old December 30th, 2003, 10:19 AM
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Arralen Arralen is offline
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Default Re: Spell Fatigue

Note:
A unit reinvigorates, regardless if it is unconscious or not.

I'm not shure if it is 5/turn if conscious, though, might as well be 3/turn.

A.
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Old December 30th, 2003, 11:54 AM

Jasper Jasper is offline
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Default Re: Spell Fatigue

Units don't normally recover when conscious, unless they have some sort of reinvigortation effect.
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Old December 30th, 2003, 12:05 PM
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Default Re: Spell Fatigue

Mmmh, strange. I'm pretty shure I had some unit reinvigorate which couldn't have been subject to bless effect simply because they wheren't holy.

That would make earth-4 even more appealing for all races that have blessable troops with high encumbrance, and would really beef up the amazone riders ... .

A.

[ December 30, 2003, 10:21: Message edited by: Arralen ]
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Old December 30th, 2003, 12:11 PM

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Default Re: Spell Fatigue

Did your test take place in a land of magic Arralen?

I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
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Old December 30th, 2003, 12:24 PM
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Default Re: Spell Fatigue

Quote:
Originally posted by Wendigo:
Did your test take place in a land of magic Arralen?
I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
.. maybe your're right here.
That's what I like 'bout DOM .. you'll never stop learing new facets of the game
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Old December 30th, 2003, 07:44 PM
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Default Re: Spell Fatigue

Thanks for all the answers!

Wendigo, can you verify the multi-sphere bit? How is the "primary sphere" determined?

~Aldin
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Old December 30th, 2003, 07:58 PM
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Default Re: Spell Fatigue

Don't forget that extra gems/slaves can be consumed to reduce the fatigue caused by casting spells (but not the encumberance-based fatigue).
In addition, fire spells incur more fatigue during rain.
Once fatigue hits 100, 5 fatigue is recovered per turn -- but only until fatigue drops below 100, at which point the caster is barely conscious. The next spell will probably knock him out again. Item (e.g. Boots of the Messenger, Amulet of Resillience) / spell (e.g. Summon Earthpower) / blessing (earth 4+) reinvigoration takes place even when conscious 'tho. Item negative reinvigoration (flame helmet) takes place constantly as well.
Primary spell path = first path listed with spell. Blood is always primary if present.
Communicants keep absorbing fatigue even when unconscious. A long battle or one with too many communion/sabbath masters can kill all your communicant/sabbath slaves.
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