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December 30th, 2003, 10:19 AM
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Major General
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Join Date: Nov 2000
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Re: Spell Fatigue
Note:
A unit reinvigorates, regardless if it is unconscious or not.
I'm not shure if it is 5/turn if conscious, though, might as well be 3/turn.
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 30th, 2003, 11:54 AM
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Major
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Re: Spell Fatigue
Units don't normally recover when conscious, unless they have some sort of reinvigortation effect.
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December 30th, 2003, 12:05 PM
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Major General
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Re: Spell Fatigue
Mmmh, strange. I'm pretty shure I had some unit reinvigorate which couldn't have been subject to bless effect simply because they wheren't holy.
That would make earth-4 even more appealing for all races that have blessable troops with high encumbrance, and would really beef up the amazone riders ... .
A.
[ December 30, 2003, 10:21: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 30th, 2003, 12:11 PM
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Sergeant
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Re: Spell Fatigue
Did your test take place in a land of magic Arralen?
I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
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December 30th, 2003, 12:24 PM
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Major General
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Re: Spell Fatigue
Quote:
Originally posted by Wendigo:
Did your test take place in a land of magic Arralen?
I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
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.. maybe your're right here.
That's what I like 'bout DOM .. you'll never stop learing new facets of the game 
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 30th, 2003, 07:44 PM
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Corporal
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Re: Spell Fatigue
Thanks for all the answers!
Wendigo, can you verify the multi-sphere bit? How is the "primary sphere" determined?
~Aldin
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
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December 30th, 2003, 07:58 PM
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Major General
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Re: Spell Fatigue
Don't forget that extra gems/slaves can be consumed to reduce the fatigue caused by casting spells (but not the encumberance-based fatigue).
In addition, fire spells incur more fatigue during rain.
Once fatigue hits 100, 5 fatigue is recovered per turn -- but only until fatigue drops below 100, at which point the caster is barely conscious. The next spell will probably knock him out again. Item (e.g. Boots of the Messenger, Amulet of Resillience) / spell (e.g. Summon Earthpower) / blessing (earth 4+) reinvigoration takes place even when conscious 'tho. Item negative reinvigoration (flame helmet) takes place constantly as well.
Primary spell path = first path listed with spell. Blood is always primary if present.
Communicants keep absorbing fatigue even when unconscious. A long battle or one with too many communion/sabbath masters can kill all your communicant/sabbath slaves.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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