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December 31st, 2003, 11:17 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Transformation spell results
Taqwus,
I have never tried lichcraft...but here is what the new description says:
The spell is now in the school of enchantment. Not that the school necessarily means much, but it isn't a conjuration.
Description: With knowledge of this ritual, the death mage has discovered how to remove the viscera of another necromancer, making him immortal. The casting mage performs the ritual of lichcraft on a willing necromancer in return for eternal servitude. The subject is then transformed into an immortal being of great magical power known as a demilich. By removing the viscera of the target and hiding it, the caster can ensure the immortality and loyalty of the subject. Should the body of the demilich be physically destroyed, a new one is formed from the dust of dead humans.
I don't know what it does, but from the description it seems to affect a target necromancer.
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December 31st, 2003, 11:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Transformation spell results
Target necroomancer, who is not any of your own... So, with every casting of that you find out a new necromancer every time... Well, it wouldn't be that bad if you could tell what it did. Description is good, but not very describing.
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January 1st, 2004, 04:50 AM
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Re: Transformation spell results
Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.
You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
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January 2nd, 2004, 07:51 PM
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Sergeant
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Join Date: Sep 2003
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Re: Transformation spell results
Quote:
Originally posted by Zen:
Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.
You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
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It could be a usable spell. The only issue is in Dom 1, you lost the item on the mage if the creature he/she tranforms into doesn't have the slot. I don't know whether it's been changed in Dom 2. Otherwise, you could have a bunch of Druids or even Bards tranformed. If they change into big creatures such as Fire drake, Earth drake etc, you would have some powerful creatures who can cast "Regeneration" (Nature 2) and "Elemental Fortitude" (Nature 1) before going into melee. Not bad at all.
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January 2nd, 2004, 09:13 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Transformation spell results
does the luck scale have any effect on this spell?
seems like it (the scale) could use the help...
Rabe
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January 2nd, 2004, 09:21 PM
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Sergeant
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Join Date: Sep 2003
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Re: Transformation spell results
I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.
At 8 gems a piece, it's not a bad deal. But I don't know effective it'll be in a competitive MP game.
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January 3rd, 2004, 04:59 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Transformation spell results
Quote:
Originally posted by ywl:
I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.
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Good to know, but except for un-removable objects, even if it didn't do that, you could just remove them before the transformation, no?
PvK
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