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  #1  
Old January 1st, 2004, 04:50 AM

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Default Re: Transformation spell results

Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.

You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
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Old January 2nd, 2004, 07:51 PM
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Default Re: Transformation spell results

Quote:
Originally posted by Zen:
Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.

You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
It could be a usable spell. The only issue is in Dom 1, you lost the item on the mage if the creature he/she tranforms into doesn't have the slot. I don't know whether it's been changed in Dom 2. Otherwise, you could have a bunch of Druids or even Bards tranformed. If they change into big creatures such as Fire drake, Earth drake etc, you would have some powerful creatures who can cast "Regeneration" (Nature 2) and "Elemental Fortitude" (Nature 1) before going into melee. Not bad at all.
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  #3  
Old January 2nd, 2004, 09:13 PM

rabelais rabelais is offline
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Default Re: Transformation spell results

does the luck scale have any effect on this spell?

seems like it (the scale) could use the help...

Rabe
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Old January 2nd, 2004, 09:21 PM
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Default Re: Transformation spell results

I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.

At 8 gems a piece, it's not a bad deal. But I don't know effective it'll be in a competitive MP game.
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Old January 3rd, 2004, 04:59 AM
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Default Re: Transformation spell results

Quote:
Originally posted by ywl:
I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.
...
Good to know, but except for un-removable objects, even if it didn't do that, you could just remove them before the transformation, no?

PvK
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Old January 3rd, 2004, 05:08 AM

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Default Re: Transformation spell results

PvK,

Some creatures need items to be able to cast transformation since it is a 3-nature spell. That's quite a bit of nature magic for anyone but a pretender.

So if you have items that increase nature by a total of 2...then a nature-1 unit, like the Bard mentioned earlier can cast it...and even if the bard can't use the item...you can give it to the next bard.
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Old January 3rd, 2004, 08:09 AM
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Default Re: Transformation spell results

Aha! I see - that makes sense. Thanks.

PvK
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