|
|
|
 |

January 1st, 2004, 04:50 AM
|
|
Re: Transformation spell results
Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.
You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
|

January 2nd, 2004, 07:51 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Transformation spell results
Quote:
Originally posted by Zen:
Transformation has never *not* worked for me. Though I haven't tried it on much of anything that I'd care to lose if it did.
You seem to get a good variety of creatures, with flying ones being fairly common. Seems a decent spell; but just kind of a "Oh there it is" type of spell. Maybe if you could pick what you wanted to change into (thus you could form a strategy around it) it would be more of a "I finally got Transforatmion" instead of "Hmm, wonder what this does" type of spell.
|
It could be a usable spell. The only issue is in Dom 1, you lost the item on the mage if the creature he/she tranforms into doesn't have the slot. I don't know whether it's been changed in Dom 2. Otherwise, you could have a bunch of Druids or even Bards tranformed. If they change into big creatures such as Fire drake, Earth drake etc, you would have some powerful creatures who can cast "Regeneration" (Nature 2) and "Elemental Fortitude" (Nature 1) before going into melee. Not bad at all.
|

January 2nd, 2004, 09:13 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: Transformation spell results
does the luck scale have any effect on this spell?
seems like it (the scale) could use the help...
Rabe
|

January 2nd, 2004, 09:21 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Transformation spell results
I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.
At 8 gems a piece, it's not a bad deal. But I don't know effective it'll be in a competitive MP game.
|

January 3rd, 2004, 04:59 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Transformation spell results
Quote:
Originally posted by ywl:
I just checked. If the creature cannot used the item, it's returned to the lab in Dom 2. So, you could indeed recruit bards or druids, give them items and turn them into animals.
...
|
Good to know, but except for un-removable objects, even if it didn't do that, you could just remove them before the transformation, no?
PvK
|

January 3rd, 2004, 05:08 AM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Transformation spell results
PvK,
Some creatures need items to be able to cast transformation since it is a 3-nature spell. That's quite a bit of nature magic for anyone but a pretender.
So if you have items that increase nature by a total of 2...then a nature-1 unit, like the Bard mentioned earlier can cast it...and even if the bard can't use the item...you can give it to the next bard. 
|

January 3rd, 2004, 08:09 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Transformation spell results
Aha! I see - that makes sense. Thanks.
PvK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|