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  #1  
Old January 3rd, 2004, 09:32 PM
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Default Re: Feature Request

It might be interesting to have a "no witnesses" rule -- if an attacking army gets completely wiped out, with no witnesses (e.g. via Astral Probes, stealthy units who remained hidden, battlefield in dominion and it's Arco) -- the attacker doesn't get a battle replay or info on the enemy force. I'd suggest the same for defenders as well, except that it's possible that the civvies in the province might get word out to their former liege.
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Old January 4th, 2004, 12:12 AM
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Default Re: Feature Request

Hi,

OK, here's more requests:

Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ...

Also, for taxes and defense, do we really need to go to another menu to adjust? Why not just do it there?

Next, I'd like to extend the size table. I don't think we have near enough size categories. I think we ought to have at least 2 more and maybe one Last one (for 9 total) that would be for impossibly huge creatures.

Specifically, I'm thinking about some of the Lovecraftian creatures which have such huge size, though there are many others as well (the titans, Sphinx). For example, if we had the big C himself, well, he's 6 MILES tall! Obviously larger than (I think) any other entity in the game.

I would add this one, but I'm willing/wanting/looking forward to doing this myself: Altering the stats/abilities for many of the units. For example, the Taraesque (sp?) is huge, it should trample and the Monolith pretender should not have any eyes to be injured.


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Old January 4th, 2004, 01:13 AM

Orlanth Orlanth is offline
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Default Re: Feature Request

You can use the up/down arrow keys (keyboard) to adjust; so, no more clicking! I agree with the rest, also it would be nice to have Size show as its own statistic in the unit panel rather than be under hitpoints.
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Old January 5th, 2004, 08:31 AM

Darryl Darryl is offline
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Default Re: Feature Request

Gotta put my 2 cents in for renaming commanders. Even if I can only do it once, it would help in making them more "personal" to my game, letting me give names so I can identify them at a glance (if I name one guy "Merlin" I know that's my main mage) and of course eliminating the "Darryl, Darrell, and my other brother Daryll" syndrome with duplicate names.

Darryl, no brothers with the same name. Wish I could say the same about my commanders...
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Old January 5th, 2004, 08:47 AM
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Default Re: Feature Request

Quote:
Originally posted by Vger:
Hi,

OK, here's more requests:

Build in some sort of speed up key for all these up/down arrow items: taxes, defense, transfering gems, boosting spells with more gems, all of that. I get so tired of clicking, clicking, clicking ...
?????????? !!!!!
I don't understand what you mean
you already can use up & down arrows to adjust well : taxes, defence, gems for boosting rituals, amount of gold for mercenaries

for transfering gems there is no key (as far as I know) but you can click on the "pool" button that will take all the gems your commanders have of that type and put it in the laboratory
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  #6  
Old January 8th, 2004, 04:53 PM
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Default Re: Feature Request

Gift of Reason's commander-selection screen could be reworked. With enough units in the province (think, say, Ermor by the time it's casting Tartarian Gate), it won't show them all. Perhaps if it's still limited, the selection should be based either on experience or hit points, descending in either case.
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  #7  
Old January 8th, 2004, 11:36 PM
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Arryn Arryn is offline
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Default Re: Feature Request

Received the game yesterday. (Yay!) Having a bLast.

Thus far, I've noticed the following:

  • I'll add my vote for being able to rename commanders.
  • Ability to sort the display of commanders on the map screen. The current arrangement appears to be totally random.
  • Ability to see the type of troops that come with mercenary commanders you are considering hiring.
  • On the Pretenders list add small icons by the flags of nations that have declared war on you. (Several people have mentioned a desire for some sort of indication of this. It's very useful to be reminded of whom you need to be especially worried about.)
  • Some sort of indication for provinces under siege of how many months that province has been besieged.
  • On screens with scrollbars, add the ability to click on the bar itself to page-up/page-down. Also add hotkeys to do likewise.
  • Reports should be sortable by column. For example, if you want to see the Nation Overview sorted by province alphabetically, or Defense, or Unrest, et cetera. This will help speed gameplay a bit.
  • The column headers on the Nation Overview should be frozen so that when you scroll they remain visible at all times.
  • When a message is shown that you were the victim of the Wrath of God (and other such spells), you should be told which province was hit so you can easily see which troops were affected.

Thanks for making such a great game!


Cheers!

[ January 08, 2004, 21:48: Message edited by: Arryn ]
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