.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 3rd, 2004, 08:56 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Melee Power Rankings Chart

Cherry,

A question for you. Is this just the pure melee results, with no spells included? I believe it is, which is why the mages get their butt kicked.

Thanks for the information, especially on MAR, who I am using with right now. Sorting out which are the stronger infantry is very helpful right now. I am in a great game and still very close at turn 50. The nice thing about this is I am using the high level spells because I need them, not because I have won the game and want to see what they do!

Thanks!
Reply With Quote
  #2  
Old January 3rd, 2004, 10:05 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Melee Power Rankings Chart

Quote:
Originally posted by Saxon:
Cherry,

A question for you. Is this just the pure melee results, with no spells included? I believe it is, which is why the mages get their butt kicked.

Thanks for the information, especially on MAR, who I am using with right now. Sorting out which are the stronger infantry is very helpful right now. I am in a great game and still very close at turn 50. The nice thing about this is I am using the high level spells because I need them, not because I have won the game and want to see what they do!

Thanks!
Yep, it is melee only. Mages don't cast, archers don't shoot, and as of now... tramplers don't trample. But some archers are quite effective in melee, and Marginon's crossbowmen are a good example. Best melee performance per resource for Marginon. Well, except for highly blessed flagellants, of course...

...and you're welcome! But remember the numbers are generalities, and in specific cases you would want to deviate. For example, pikemen or halberdiers are better against barbarians than either of the swordsmen are, despite their lower score. You can run a smaller, more customized matrix if you download the sim. And you can design flagellants with your custom blessing.

-Cherry

P.S. I just updated the "Gods" chart again - it is almost complete. Keep in mind that the titanoid, demihuman, undead and demonic gods get a lot better with equipment.

[ January 03, 2004, 08:24: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #3  
Old January 3rd, 2004, 11:12 AM

Joonie73 Joonie73 is offline
Corporal
 
Join Date: Nov 2003
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
Joonie73 is on a distinguished road
Default Re: Melee Power Rankings Chart

What are Fenris or Evil Mist? Are they gods you created? Or are they new gods in the patch?

Also, can you run them for units from specific national themes? Thanks.
Reply With Quote
  #4  
Old January 3rd, 2004, 12:34 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Melee Power Rankings Chart

Quote:
Originally posted by Saber Cherry:
OK, I updated the sim to be in accordance with everything Johan said. Remaining questions... and if you have some idea of the answer, even if you are not a dev, please respond!

*******************************************

1) How much flame damage is done by the Flambeau and other firey swords?

2) What is the probability of going berserk when damaged? Is it 50%, or 75%, or based on damage done, or based on berserker level?

3) How much fatigue damage is done by "paralyzing poison" (in blow darts, and poisoned claws)?

4) When you take fatigue damage above 200, how much health damage is done? I have it set at 1 health damage per 10 points of fatigue over 200 but that's a complete guess=)

-Cherry
1) In the case of fire brand and flambeau 12. Probably the same for other magic weapons. Frost brand also 12 (but cold of course).

2) Morale check.

3) & 4) not sure.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old January 3rd, 2004, 05:02 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Melee Power Rankings Chart

Passing a morale check means they DO go beserk or they DON'T? I'd assume it means they snap, but I could be wrong.
Reply With Quote
  #6  
Old January 3rd, 2004, 07:34 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Melee Power Rankings Chart

Quote:
Originally posted by Psitticine:
Passing a morale check means they DO go beserk or they DON'T? I'd assume it means they snap, but I could be wrong.
Probably that they do. Otherwise, gods with 30 morale would never berserk=)

Kristoffer: Thanks!

Joonie: Just some new gods I tossed in. If you want units from special themes... well... the data is in text files! If you post the unit data in the correct format, I'll add them. The format is pretty straightforward - download the combat sim to see it.

-Cherry
__________________
Cherry
Reply With Quote
  #7  
Old January 3rd, 2004, 11:52 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Melee Power Rankings Chart

For reference, here are the stats of the new gods I included in the God chart.


Yellow Dragon (Base creature: Yellow Dragon)

HP: 125 Strength: 25
Prot: 18 Att: 15
Morale: 30 Def: 11
Mrst: 18 Prec: 10
Enc: 4 AP: 10

Resistances:

Fire: 0 Cold: 0
Shock: 100 Poison: 0

God, Fear 5

Weapons: Bite, Claw, Thunder Breath

********************************

Brown Dragon (Base creature: Brown Dragon)

HP: 140 Strength: 28
Prot: 22 Att: 15
Morale: 30 Def: 11
Mrst: 18 Prec: 10
Enc: 4 AP: 9

God, Fear 0

Weapons: Bite, Claw, Dragon Tail

********************************

Ancient Dragon (Base creature: Ancient Dragon)

HP: 180 Strength: 25
Prot: 14 Att: 13
Morale: 30 Def: 10
Mrst: 18 Prec: 10
Enc: 6 AP: 8

Resistances:

Fire: 75 Cold: 75
Shock: 75 Poison: 0

God, Fear 5

Weapons: Bite, Claw

********************************

Ancient Wyrm (Base creature: Ancient Wyrm)

HP: 195 Strength: 26
Prot: 12 Att: 16
Morale: 30 Def: 7
Mrst: 18 Prec: 10
Enc: 5 AP: 9
Reinvig: 0 Regen: 20

Resistances:

Fire: 0 Cold: 0
Shock: 0 Poison: 100

God, Fear 0

Weapons: Wyrm Fangs, Wyrm Fangs

********************************

Colossus (Base creature: Colossus)

HP: 320 Strength: 33
Prot: 8 Att: 12
Morale: 30 Def: 7
Mrst: 18 Prec: 16
Enc: 5 AP: 20

God, Trample, Fear 0, Awe 2

Weapons: Fist, Kick

********************************

Hill Giant (Base creature: Hill Giant)

HP: 45 Strength: 18
Prot: 8 Att: 14
Morale: 30 Def: 11
Mrst: 18 Prec: 12
Enc: 1 AP: 16

God

Weapons: Huge Stone Club, Boulder

********************************

Rock Giant (Base creature: Rock Giant)

HP: 50 Strength: 18
Prot: 16 Att: 14
Morale: 30 Def: 11
Mrst: 18 Prec: 12
Enc: 2 AP: 14

Resistances:

Fire: 0 Cold: 0
Shock: 0 Poison: 100

God

Weapons: Huge Stone Club, Boulder

********************************

Lava Giant (Base creature: Lava Giant)

HP: 45 Strength: 18
Prot: 10 Att: 14
Morale: 30 Def: 12
Mrst: 18 Prec: 12
Enc: 2 AP: 16

Resistances:

Fire: 100 Cold: 0
Shock: 0 Poison: 100

God, Heat Aura 8

Weapons: Lava Punch, Lava Blob

********************************

Darkness (Base creature: Darkness)

HP: 30 Strength: 5
Prot: 0 Att: 16
Morale: 30 Def: 16
Mrst: 18 Prec: 10
Enc: 0 AP: 18

Resistances:

Fire: -50 Cold: 100
Shock: 0 Poison: 100

God, Undead, Magic Being, Ethereal, Fear 10

Weapons: Dominate

********************************

Great General (Base creature: Great General)

HP: 12 Strength: 12
Prot: 19 Att: 12
Morale: 30 Def: 17
Mrst: 18 Prec: 12
Enc: 4 AP: 28

God, Mounted

Weapons: Broad Sword, Short Bow
Items: Helmet, Full Chain Mail, Kite Shield

********************************

Blood Fiend (Base creature: Blood Fiend)

HP: 50 Strength: 18
Prot: 12 Att: 20
Morale: 30 Def: 14
Mrst: 18 Prec: 12
Enc: 1 AP: 16

Resistances:

Fire: 50 Cold: 0
Shock: 0 Poison: 0

God, Demonic, Fear 0

Weapons: Claw, Claw

********************************

Evil Mist (Base creature: Evil Mist)

HP: 45 Strength: 5
Prot: 0 Att: 16
Morale: 30 Def: 16
Mrst: 18 Prec: 8
Enc: 0 AP: 18

Resistances:

Fire: -50 Cold: 100
Shock: 50 Poison: 100

God, Magic Being, Ethereal, Chill Aura 6, Fear 0

Weapons: Suffocate, Freeze

********************************

Fenris the Great Wolf (Base creature: Fenris the Great Wolf)

HP: 88 Strength: 22
Prot: 10 Att: 15
Morale: 30 Def: 12
Mrst: 18 Prec: 6
Enc: 2 AP: 32

Resistances:

Fire: 0 Cold: 50
Shock: 0 Poison: 0

God, Awe 0

Weapons: Bite, Claw, Claw

********************************

-Cherry

[ January 03, 2004, 21:59: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.