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January 3rd, 2004, 08:56 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Melee Power Rankings Chart
Cherry,
A question for you. Is this just the pure melee results, with no spells included? I believe it is, which is why the mages get their butt kicked.
Thanks for the information, especially on MAR, who I am using with right now. Sorting out which are the stronger infantry is very helpful right now. I am in a great game and still very close at turn 50. The nice thing about this is I am using the high level spells because I need them, not because I have won the game and want to see what they do!
Thanks!
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January 3rd, 2004, 10:05 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Saxon:
Cherry,
A question for you. Is this just the pure melee results, with no spells included? I believe it is, which is why the mages get their butt kicked.
Thanks for the information, especially on MAR, who I am using with right now. Sorting out which are the stronger infantry is very helpful right now. I am in a great game and still very close at turn 50. The nice thing about this is I am using the high level spells because I need them, not because I have won the game and want to see what they do!
Thanks!
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Yep, it is melee only. Mages don't cast, archers don't shoot, and as of now... tramplers don't trample. But some archers are quite effective in melee, and Marginon's crossbowmen are a good example. Best melee performance per resource for Marginon. Well, except for highly blessed flagellants, of course...
...and you're welcome! But remember the numbers are generalities, and in specific cases you would want to deviate. For example, pikemen or halberdiers are better against barbarians than either of the swordsmen are, despite their lower score. You can run a smaller, more customized matrix if you download the sim. And you can design flagellants with your custom blessing.
-Cherry
P.S. I just updated the "Gods" chart again - it is almost complete. Keep in mind that the titanoid, demihuman, undead and demonic gods get a lot better with equipment.
[ January 03, 2004, 08:24: Message edited by: Saber Cherry ]
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January 3rd, 2004, 11:12 AM
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Corporal
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Join Date: Nov 2003
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Re: Melee Power Rankings Chart
What are Fenris or Evil Mist? Are they gods you created? Or are they new gods in the patch?
Also, can you run them for units from specific national themes? Thanks.
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January 3rd, 2004, 12:34 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Saber Cherry:
OK, I updated the sim to be in accordance with everything Johan said. Remaining questions... and if you have some idea of the answer, even if you are not a dev, please respond!
*******************************************
1) How much flame damage is done by the Flambeau and other firey swords?
2) What is the probability of going berserk when damaged? Is it 50%, or 75%, or based on damage done, or based on berserker level?
3) How much fatigue damage is done by "paralyzing poison" (in blow darts, and poisoned claws)?
4) When you take fatigue damage above 200, how much health damage is done? I have it set at 1 health damage per 10 points of fatigue over 200 but that's a complete guess=)
-Cherry
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1) In the case of fire brand and flambeau 12. Probably the same for other magic weapons. Frost brand also 12 (but cold of course).
2) Morale check.
3) & 4) not sure.
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January 3rd, 2004, 05:02 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Melee Power Rankings Chart
Passing a morale check means they DO go beserk or they DON'T? I'd assume it means they snap, but I could be wrong.
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January 3rd, 2004, 07:34 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Psitticine:
Passing a morale check means they DO go beserk or they DON'T? I'd assume it means they snap, but I could be wrong.
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Probably that they do. Otherwise, gods with 30 morale would never berserk=)
Kristoffer: Thanks!
Joonie: Just some new gods I tossed in. If you want units from special themes... well... the data is in text files! If you post the unit data in the correct format, I'll add them. The format is pretty straightforward - download the combat sim to see it.
-Cherry
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January 3rd, 2004, 11:52 PM
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Major General
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Re: Melee Power Rankings Chart
For reference, here are the stats of the new gods I included in the God chart.
Yellow Dragon (Base creature: Yellow Dragon)
HP: 125 Strength: 25
Prot: 18 Att: 15
Morale: 30 Def: 11
Mrst: 18 Prec: 10
Enc: 4 AP: 10
Resistances:
Fire: 0 Cold: 0
Shock: 100 Poison: 0
God, Fear 5
Weapons: Bite, Claw, Thunder Breath
********************************
Brown Dragon (Base creature: Brown Dragon)
HP: 140 Strength: 28
Prot: 22 Att: 15
Morale: 30 Def: 11
Mrst: 18 Prec: 10
Enc: 4 AP: 9
God, Fear 0
Weapons: Bite, Claw, Dragon Tail
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Ancient Dragon (Base creature: Ancient Dragon)
HP: 180 Strength: 25
Prot: 14 Att: 13
Morale: 30 Def: 10
Mrst: 18 Prec: 10
Enc: 6 AP: 8
Resistances:
Fire: 75 Cold: 75
Shock: 75 Poison: 0
God, Fear 5
Weapons: Bite, Claw
********************************
Ancient Wyrm (Base creature: Ancient Wyrm)
HP: 195 Strength: 26
Prot: 12 Att: 16
Morale: 30 Def: 7
Mrst: 18 Prec: 10
Enc: 5 AP: 9
Reinvig: 0 Regen: 20
Resistances:
Fire: 0 Cold: 0
Shock: 0 Poison: 100
God, Fear 0
Weapons: Wyrm Fangs, Wyrm Fangs
********************************
Colossus (Base creature: Colossus)
HP: 320 Strength: 33
Prot: 8 Att: 12
Morale: 30 Def: 7
Mrst: 18 Prec: 16
Enc: 5 AP: 20
God, Trample, Fear 0, Awe 2
Weapons: Fist, Kick
********************************
Hill Giant (Base creature: Hill Giant)
HP: 45 Strength: 18
Prot: 8 Att: 14
Morale: 30 Def: 11
Mrst: 18 Prec: 12
Enc: 1 AP: 16
God
Weapons: Huge Stone Club, Boulder
********************************
Rock Giant (Base creature: Rock Giant)
HP: 50 Strength: 18
Prot: 16 Att: 14
Morale: 30 Def: 11
Mrst: 18 Prec: 12
Enc: 2 AP: 14
Resistances:
Fire: 0 Cold: 0
Shock: 0 Poison: 100
God
Weapons: Huge Stone Club, Boulder
********************************
Lava Giant (Base creature: Lava Giant)
HP: 45 Strength: 18
Prot: 10 Att: 14
Morale: 30 Def: 12
Mrst: 18 Prec: 12
Enc: 2 AP: 16
Resistances:
Fire: 100 Cold: 0
Shock: 0 Poison: 100
God, Heat Aura 8
Weapons: Lava Punch, Lava Blob
********************************
Darkness (Base creature: Darkness)
HP: 30 Strength: 5
Prot: 0 Att: 16
Morale: 30 Def: 16
Mrst: 18 Prec: 10
Enc: 0 AP: 18
Resistances:
Fire: -50 Cold: 100
Shock: 0 Poison: 100
God, Undead, Magic Being, Ethereal, Fear 10
Weapons: Dominate
********************************
Great General (Base creature: Great General)
HP: 12 Strength: 12
Prot: 19 Att: 12
Morale: 30 Def: 17
Mrst: 18 Prec: 12
Enc: 4 AP: 28
God, Mounted
Weapons: Broad Sword, Short Bow
Items: Helmet, Full Chain Mail, Kite Shield
********************************
Blood Fiend (Base creature: Blood Fiend)
HP: 50 Strength: 18
Prot: 12 Att: 20
Morale: 30 Def: 14
Mrst: 18 Prec: 12
Enc: 1 AP: 16
Resistances:
Fire: 50 Cold: 0
Shock: 0 Poison: 0
God, Demonic, Fear 0
Weapons: Claw, Claw
********************************
Evil Mist (Base creature: Evil Mist)
HP: 45 Strength: 5
Prot: 0 Att: 16
Morale: 30 Def: 16
Mrst: 18 Prec: 8
Enc: 0 AP: 18
Resistances:
Fire: -50 Cold: 100
Shock: 50 Poison: 100
God, Magic Being, Ethereal, Chill Aura 6, Fear 0
Weapons: Suffocate, Freeze
********************************
Fenris the Great Wolf (Base creature: Fenris the Great Wolf)
HP: 88 Strength: 22
Prot: 10 Att: 15
Morale: 30 Def: 12
Mrst: 18 Prec: 6
Enc: 2 AP: 32
Resistances:
Fire: 0 Cold: 50
Shock: 0 Poison: 0
God, Awe 0
Weapons: Bite, Claw, Claw
********************************
-Cherry
[ January 03, 2004, 21:59: Message edited by: Saber Cherry ]
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