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February 8th, 2004, 06:56 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Pillin:
Great job cherry just waiting for Arcoscephale now
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Why wait? Feel free to add them...=)
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February 8th, 2004, 07:29 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Becouse I dont have the faintest idea of how to 
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February 8th, 2004, 08:06 PM
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Major General
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Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
It's easy!
You can download the simulator and add the data to the .txt files, OR -
Post the data to this forum, and I'll add it to the simulator's data files for you and rerun it. Here's the format:
name=Ulm_Guardian hp=14 mrl=14 mrst=9 bEnc=3 str=12 att=12 def=10 prec=10 ap=12 gold=10 res=0
name=Ulm_Inf hp=12 mrl=10 mrst=9 bEnc=3 str=10 att=10 def=10 prec=10 ap=12 gold=10 res=0
name=Ulm_Master_Smith hp=10 mrl=13 mrst=14 bEnc=5 str=11 att=10 def=10 prec=10 ap=12 gold=140 res=0 earthmagic=2 firemagic=1
Those are the stats for the BASE CREATURE. So just go through each Arco unit, and post its base stats, before armor modifications. Just name them, for example, AR_Hoplite.
Then, specify their equipment, like this:
name=Ulm_Guardian creature=Ulm_Guardian weapon=Halberd item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Inf_Battleaxe_1 creature=Ulm_Inf weapon=Battleaxe item=Full_Chain_Mail item=Helmet
name=Ulm_Inf_Battleaxe_2 creature=Ulm_Inf weapon=Battleaxe item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Inf_Flail_1 creature=Ulm_Inf weapon=Flail item=Full_Chain_Mail item=Helmet
name=Ulm_Master_Smith creature=Ulm_Master_Smith weapon=Maul item=Ring_Mail_Hauberk
Essentially, you specify a base creature, then a unit, which combines a base creature an some equipment.
Does that make sense? Don't worry about making any mistakes; I'll correct them=)
Note: bEnc means "base encumbrance", mrst is "magic resistance", ap is base tactical movement, mrl is "morale", and the order is irrelevant - you can put stats in any order.
[ February 08, 2004, 18:09: Message edited by: Saber Cherry ]
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February 8th, 2004, 08:13 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Alright, I'll try a few units and post them here. Then perhaps you can check them and see if I do it right 
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February 8th, 2004, 08:22 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Melee Power Rankings Chart
Saber Cherry, what about research and spells? Did you take that into account when doing the simulation?
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February 8th, 2004, 08:29 PM
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Major General
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Argitoth:
Saber Cherry, what about research and spells? Did you take that into account when doing the simulation?
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No. Only melee. But even within melee, a few quasi-melee things are not modeled, like trampling, auras, and area-of-effect weapons like Wail.
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February 8th, 2004, 09:09 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Is this right?
Arcoscephale
Creatures
name=AR_Light_Inf hp=10 mrl=10 mrst=10 bEnc=3 str=10 att=10 def=10 prec=10 ap=11 gold=10 res=0
name=AR_Hoplite hp=11 mrl=12 mrst=10 bEnc=3 str=11 att=11 def=10 prec=10 ap=7 gold=11 res=0
name=AR_Hypaspist hp=11 mrl=14 mrst=10 bEnc=3 str=11 att=11 def=12 prec=10 ap=10 gold=15 res=0
Units
name=AR_Peltast creature=AR_Light_Inf weapon=Spear weapon=Javelin item=Leather_Cuirass item=Round_Shield
name=AR_Cardaces creature=AR_Light_Inf weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=AR_Hoplite creature=AR_Hoplite weapon=Long_Spear item=Plate_Hauberk item=Full_Helmet item=Round_Shield
name=AR_Hypaspist creature=AR_Hypaspist weapon=Spear item=Plate_Cuirass item=Helmet item=Round_Shield
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