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February 8th, 2004, 08:29 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Argitoth:
Saber Cherry, what about research and spells? Did you take that into account when doing the simulation?
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No. Only melee. But even within melee, a few quasi-melee things are not modeled, like trampling, auras, and area-of-effect weapons like Wail.
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February 8th, 2004, 09:09 PM
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Corporal
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Re: Melee Power Rankings Chart
Is this right?
Arcoscephale
Creatures
name=AR_Light_Inf hp=10 mrl=10 mrst=10 bEnc=3 str=10 att=10 def=10 prec=10 ap=11 gold=10 res=0
name=AR_Hoplite hp=11 mrl=12 mrst=10 bEnc=3 str=11 att=11 def=10 prec=10 ap=7 gold=11 res=0
name=AR_Hypaspist hp=11 mrl=14 mrst=10 bEnc=3 str=11 att=11 def=12 prec=10 ap=10 gold=15 res=0
Units
name=AR_Peltast creature=AR_Light_Inf weapon=Spear weapon=Javelin item=Leather_Cuirass item=Round_Shield
name=AR_Cardaces creature=AR_Light_Inf weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=AR_Hoplite creature=AR_Hoplite weapon=Long_Spear item=Plate_Hauberk item=Full_Helmet item=Round_Shield
name=AR_Hypaspist creature=AR_Hypaspist weapon=Spear item=Plate_Cuirass item=Helmet item=Round_Shield
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February 8th, 2004, 10:46 PM
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Major General
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Re: Melee Power Rankings Chart
Ooops - ALMOST perfect=)
The AP to use is the base AP. So the Arco light infantry has a base AP of 12, not 11, and etc... you have to click on it to see. And Hoplite defense is 11.
Also, if you add the mounted creatures, put in "mounted=3" in the creature specification. Elephants, btw, are not considered mounted, but Chariots are. The "3" is because being mounted gives you +3 defense.
Sacred creatures get "sacred=1".
[ February 08, 2004, 20:52: Message edited by: Saber Cherry ]
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February 8th, 2004, 10:58 PM
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Corporal
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Re: Melee Power Rankings Chart
Ah, just change the AR_Light_Inf to Human then. I was confused by the ap becouse I couldnt find anything that modified that down to the 11 of the Cardaces and Peltast. I'll correct that in my notes and add the rest of the units. Perhaps I should just email you the txt file?
btw. wouldnt it be good to do size too? for when you add trample to the sim.
[ February 08, 2004, 21:09: Message edited by: Pillin ]
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February 8th, 2004, 11:08 PM
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Re: Melee Power Rankings Chart
Post it here, or email, either way is fine
I use "Human" as the base creature for most non-elite human units that are 10-0-10-10-3-10-10-10-10-12/2 stat-wise.
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February 9th, 2004, 12:04 AM
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Re: Melee Power Rankings Chart
Arcoscephale
****CREATURES****
name=AR_Chariot hp=10 mrl=10 mrst=10 bEnc=5 str=10 att=9 def=14 prec=9 ap=18 gold=30 res=5 mounted=3 trample=1
name=AR_Hoplite hp=11 mrl=12 mrst=10 bEnc=3 str=11 att=11 def=11 prec=10 ap=7 gold=11 res=0
name=AR_Hypaspist hp=11 mrl=14 mrst=10 bEnc=3 str=11 att=11 def=12 prec=10 ap=10 gold=15 res=0
name=Elephant hp=64 mrl=9 mrst=6 bEnc=3 str=20 att=10 def=5 prec=10 ap=18 gold=100 res=20 trample=1
name=AR_Heart_Companion hp=11 mrl=14 mrst=10 bEnc=3 str=11 att=11 def=12 prec=10 ap=13 gold=25 sacred=1
name=AR_Hoplite_Commander hp=13 mrl=13 mrst=10 bEnc=2 str=12 att=12 def=12 prec=10 ap=12 gold=40 res=0
name=AR_Hypaspist_Commander hp=13 mrl=15 mrst=10 bEnc=3 str=12 att=12 def=13 prec=10 ap=13 gold=45 res=0
name=AR_Strategos hp=13 mrl=15 mrst=10 bEnc=3 str=12 att=12 def=13 prec=10 ap=13 gold=65 res=0
name=AR_Priestess hp=8 mrl=10 mrst=15 bEnc=4 str=7 att=6 def=6 prec=11 ap=8 gold=110 res=0 sacred=1
name=AR_Mystic hp=10 mrl=10 mrst=15 bEnc=4 str=10 att=8 def=8 prec=10 ap=10 gold=180 res=0
name=AR_Astrologer hp=10 mrl=9 mrst=15 bEnc=5 str=9 att=8 def=8 prec=10 ap=10 gold=180 res=0
****UNITS****
name=AR_Peltast creature=Human weapon=Spear weapon=Javelin item=Leather_Cuirass item=Round_Shield
name=AR_Cardaces creature=Human weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=AR_Hoplite creature=AR_Hoplite weapon=Long_Spear item=Plate_Hauberk item=Full_Helmet item=Round_Shield
name=AR_Hypaspist creature=AR_Hypaspist weapon=Spear item=Plate_Cuirass item=Helmet item=Round_Shield
name=AR_Chariot creature=AR_Chariot weapon=Spear weapon=Short_Sword item=Ring_Mail_Cuirass item=Helmet
name=Elephant creature=Elephant weapon=Trunk
name=AR_Heart_Companion creature=AR_Heart_Companion weapon=Long_Spear item=Plate_Hauberk item=Full_Helmet item=Round_Shield
***Commanders***
name=AR_Scout creature=Human_Scout weapon=Spear weapon=Sling item=Leather_Cuirass item=Buckler
name=AR_Hoplite_Commander creature=AR_Hoplite_Commander weapon=Long_Spear item=Full_Helmet item=Plate_Hauberk item=Round_Shield
name=AR_Hypaspist_Commander creature=AR_Hypaspist_Commander weapon=Spear item=Helmet item=Plate_Cuirass item=Round_Shield
name=AR_Strategos creature=AR_Strategos weapon=Short_Sword item=Full_Helmet item=Plate_Hauberk item=Round_Shield
name=AR_Priestess creature=AR_Priestess weapon=Dagger
name=AR_Mystic creature=AR_Mystic weapon=Dagger
name=AR_Astrologer creature=AR_Astrologer weapon=Dagger
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February 9th, 2004, 01:21 AM
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Major General
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Re: Melee Power Rankings Chart
Thanks! As for size, I'll probably include it in the future. If you ever add any more units, just include size=# for the creature stats and id=# and they will be included.
FYI, it comes out looking like this:
C:\Projects\Java\Dominions>java Unit AR_Peltast AR_Cardaces AR_Hoplite AR_Hypasp
ist AR_Chariot AR_Heart_Companion AR_Scout AR_Hoplite_Commander AR_Hypaspist_Com
mander AR_Strategos AR_Priestess AR_Mystic AR_Astrologer Elephant
AR Peltast (Base creature: Human)
Official Name: Peltast
Nation: AR
HP: 10 Str: 10
Prot: 6 Att: 10
Mrl: 10 Def: 12
Mrst: 10 Prec: 10
Enc: 4 AP: 11
Weapons: Spear, Javelin
Items: Leather Cuirass, Round Shield
Gold: 10 Res: 6
*********************************
AR Cardaces (Base creature: Human)
Official Name: Cardaces
Nation: AR
HP: 10 Str: 10
Prot: 8 Att: 10
Mrl: 10 Def: 12
Mrst: 10 Prec: 10
Enc: 4 AP: 11
Weapons: Spear
Items: Leather Hauberk, Helmet, Round Shield
Gold: 10 Res: 7
*********************************
AR Hoplite (Base creature: AR Hoplite)
Official Name: Hoplite
Nation: AR
HP: 11 Str: 11
Prot: 19 Att: 11
Mrl: 12 Def: 9
Mrst: 10 Prec: 10
Enc: 8 AP: 3
Weapons: Long Spear
Items: Plate Hauberk, Full Helmet, Round Shield
Gold: 11 Res: 28
*********************************
AR Hypaspist (Base creature: AR Hypaspist)
Official Name: Hypaspist
Nation: AR
HP: 11 Str: 11
Prot: 15 Att: 11
Mrl: 14 Def: 13
Mrst: 10 Prec: 10
Enc: 6 AP: 7
Weapons: Spear
Items: Plate Cuirass, Helmet, Round Shield
Gold: 15 Res: 21
*********************************
AR Chariot (Base creature: AR Chariot)
Official Name: Chariot
Nation: AR
HP: 10 Str: 10
Prot: 6 Att: 4
Mrl: 10 Def: 18
Mrst: 10 Prec: 9
Enc: 5 AP: 18
Trample, Mounted
Weapons: Spear, Short Sword
Items: Ring Mail Cuirass, Helmet
Gold: 30 Res: 15
*********************************
AR Heart Companion (Base creature: AR Heart Companion)
Official Name: Heart Companion
Nation: AR
HP: 11 Str: 11
Prot: 19 Att: 11
Mrl: 14 Def: 10
Mrst: 10 Prec: 10
Enc: 8 AP: 8
Sacred
Weapons: Long Spear
Items: Plate Hauberk, Full Helmet, Round Shield
Gold: 25 Res: 28
*********************************
AR Scout (Base creature: Human Scout)
Official Name: Scout
Nation: AR
HP: 10 Str: 10
Prot: 5 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 10
Enc: 3 AP: 12
Stealthy 0
Weapons: Spear, Sling
Items: Leather Cuirass, Buckler
Gold: 20 Res: 4
*********************************
AR Hoplite Commander (Base creature: AR Hoplite Commander)
Official Name: Hoplite Commander
Nation: AR
HP: 13 Str: 12
Prot: 19 Att: 12
Mrl: 13 Def: 10
Mrst: 10 Prec: 10
Enc: 7 AP: 7
Weapons: Long Spear
Items: Full Helmet, Plate Hauberk, Round Shield
Gold: 40 Res: 28
*********************************
AR Hypaspist Commander (Base creature: AR Hypaspist Commander)
Official Name: Hypaspist Commander
Nation: AR
HP: 13 Str: 12
Prot: 15 Att: 12
Mrl: 15 Def: 14
Mrst: 10 Prec: 10
Enc: 6 AP: 10
Weapons: Spear
Items: Helmet, Plate Cuirass, Round Shield
Gold: 45 Res: 21
*********************************
AR Strategos (Base creature: AR Strategos)
Official Name: Strategos
Nation: AR
HP: 13 Str: 12
Prot: 19 Att: 12
Mrl: 15 Def: 13
Mrst: 10 Prec: 10
Enc: 8 AP: 8
Weapons: Short Sword
Items: Full Helmet, Plate Hauberk, Round Shield
Gold: 65 Res: 28
*********************************
AR Priestess (Base creature: AR Priestess)
Official Name: Priestess
Nation: AR
HP: 8 Str: 7
Prot: 0 Att: 6
Mrl: 10 Def: 6
Mrst: 15 Prec: 11
Enc: 4 AP: 8
Sacred
Weapons: Dagger
Gold: 110 Res: 1
*********************************
AR Mystic (Base creature: AR Mystic)
Official Name: Mystic
Nation: AR
HP: 10 Str: 10
Prot: 0 Att: 8
Mrl: 10 Def: 8
Mrst: 15 Prec: 10
Enc: 4 AP: 10
Weapons: Dagger
Gold: 180 Res: 1
*********************************
AR Astrologer (Base creature: AR Astrologer)
Official Name: Astrologer
Nation: AR
HP: 10 Str: 9
Prot: 0 Att: 8
Mrl: 9 Def: 8
Mrst: 15 Prec: 10
Enc: 5 AP: 10
Weapons: Dagger
Gold: 180 Res: 1
*********************************
Elephant (Base creature: Elephant)
HP: 64 Str: 20
Prot: 0 Att: 10
Mrl: 9 Def: 5
Mrst: 6 Prec: 10
Enc: 3 AP: 18
Trample
Weapons: Trunk
Gold: 100 Res: 20
*********************************
Note that some Arco units (ex: Hypaspist) have lower resource values in the game than in the sim. This is because Illwinter uses variable resource values for armors, or something... when I release my infantry mod, it will raise the in-game Arco resource costs to reflect the results here.
Also note that this forum destroys formatting, unfortunately.
[ February 08, 2004, 23:22: Message edited by: Saber Cherry ]
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