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  #1  
Old January 5th, 2004, 02:11 AM
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Default Re: A Tale of Fire and Blood

Nice story, looking forward to the next chapter


Quote:
World War Scenario, 339 provinces,
Where can i find that?
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Old January 4th, 2004, 04:13 PM

General Tacticus General Tacticus is offline
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Default Re: A Tale of Fire and Blood

Quote:
Originally posted by Torvak:
Nice story, looking forward to the next chapter


quote:
World War Scenario, 339 provinces,
Where can i find that?
It's on

http://www.illwinter.com/dom2/maps.html

it is designed for the 2.05 patch, which has not yet been released, but it works fine as it is, except that Marignon is missing some of the units they should get at the start. No big deal however
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Old January 4th, 2004, 04:23 PM

General Tacticus General Tacticus is offline
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Default Re: A Tale of Fire and Blood

Quote:
Originally posted by Endoperez:
Create Revenant to summon Banes. Reaching Enchantment 3 takes some research, but you get useful death spells and can use the mage for something better. And you might need Mound Kings to lead your banes... It depends on your death gem income, though. If you get death gems enchantment will propably be worth it, but otherways it might not be worth the work.

If you get your death priest animating dead, Marignon's mage-priests will most propably Banish them instead of casting something else. But then, it might not work and they would fry both your mage and the dead man with a Holy Pyre.
I most definitely do NOT plan to attack Marignon with my undeads !! I'll overwhelm them under sheer numbers if I have to, but I won't risk the few banes I have against a race designed to counter undeads.... And I won't send my devils either.
No I think I'll start with some crossbows (I can recruit some in one of my castles) on fire and flee, protected by expendable slaves and cheap warriors. Hopefully I can take out their heavier units that way, and only have to deal with the lighter ones afterwards...
So far my death gems income is at 1/turn, but I have a large number of provinces to explore. It seems that, not too long from now (say in 20-30 turns) I'll have to do something about atlantis. Throwing them back into the seas shouldn't be too difficult, but I really should find a way to follow them there, and undead might be a solution. I have some 2 water 2 blood priests, they should be able to enter the sea, and lead some undeads, right ?


Coming back to Marignon, I have just had a front seat in two battles they fought against some tough indies (bloodhenge druids with dark vines). These battles cost them most of their heavy infantry, but they still field right now about 20 flagellants, 80 militia and light infantry, 10 medium infantry (swordsmen mostly), 1 paladin and 2 knights. They also have an inquisitor and a friar. If I can gather my forces fast enough, I might try for an early strike while they are somewhat weak, specially if they follow up in the next indies provinces (vine and vine ogres, and the next one has more dark vines...)

[ January 04, 2004, 14:31: Message edited by: General Tacticus ]
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Old January 4th, 2004, 04:46 PM
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Default Re: A Tale of Fire and Blood

Ooh an AAR! How delightfull.
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Old January 4th, 2004, 04:58 PM
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Default Re: A Tale of Fire and Blood

Nice writing. Snag a few screen-captures and toss just a couple html tags it would make a nice site link just as it is. Many people have been hoping for some good AAR's

To keep from angering a nation, watch the scoreboard. If you are getting too high in anything, figure it into your strategy. Dont push anything super high just because you can. too many provinces? Well I dont need that little one there so I will pass it by. Too much research? Well I will stop at 1-point short on a couple of categories until I need something there, switch my mages to making equip for awhile. Seiging a castle? Lets not invest alot of troops in taking it. Having the province for taxes or blood hunts is enough for now. Dont let the scoreboard paint you as everyones target until you are ready to be the target. (this line of strategy works for solo and mp play)

[ January 04, 2004, 15:05: Message edited by: Gandalf Parker ]
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Old January 4th, 2004, 06:01 PM

General Tacticus General Tacticus is offline
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Default Re: A Tale of Fire and Blood

Quote:
Originally posted by Gandalf Parker:
Nice writing. Snag a few screen-captures and toss just a couple html tags it would make a nice site link just as it is. Many people have been hoping for some good AAR's

To keep from angering a nation, watch the scoreboard. If you are getting too high in anything, figure it into your strategy. Dont push anything super high just because you can. too many provinces? Well I dont need that little one there so I will pass it by. Too much research? Well I will stop at 1-point short on a couple of categories until I need something there, switch my mages to making equip for awhile. Seiging a castle? Lets not invest alot of troops in taking it. Having the province for taxes or blood hunts is enough for now. Dont let the scoreboard paint you as everyones target until you are ready to be the target. (this line of strategy works for solo and mp play)
Well not getting too high is not yet a problem except for castles. I already got one from pangea, and I have my eyes on an other from Marignon. Do you think having 4 castles where the other nations have 2 will cause problems ?
I could delay the inevitable by razing and rebuilding them (a watchtower and a mausoleum, I prefer my fortress), but the one from pangea at least is very well placed, and I really want it...
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Old January 4th, 2004, 07:28 PM
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Default Re: A Tale of Fire and Blood

Quote:
Originally posted by General Tacticus:
Well not getting too high is not yet a problem except for castles. I already got one from pangea, and I have my eyes on an other from Marignon. Do you think having 4 castles where the other nations have 2 will cause problems ?
I could delay the inevitable by razing and rebuilding them (a watchtower and a mausoleum, I prefer my fortress), but the one from pangea at least is very well placed, and I really want it...
Im not sure. Im still kindof testing it. Provinces seems a definate one. Army and Dominion maybe. Still trying to figure out what the AI looks at. Of course with humans in multiplay all of them are something to consider
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