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May 1st, 2001, 11:00 AM
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Colonel
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Re: AI construction problem
I might have found the cause of the problem:
It seems that this happens, if the stored resources are less than the maintenance costs!
I do not know if this was done on purpose, but it's not good for the AI performance and should be chaged IMO. You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production. This should be enough to limit the overproduction of ships.
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May 1st, 2001, 05:17 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: AI construction problem
quote: You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production.
It's been reported in a couple threads that this setting isn't working currently.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 1st, 2001, 05:43 PM
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Colonel
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Location: Montevideo Uruguay
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Re: AI construction problem
Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...
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May 1st, 2001, 06:42 PM
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Colonel
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Re: AI construction problem
quote: Originally posted by Master Belisarius:
Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...
How much was the resource storage(!) capacity in your case and the maintenance cost? It's not the resource production!
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May 1st, 2001, 09:43 PM
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Colonel
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Re: AI construction problem
The AI's that I'm talking about, had a lot of resource production, and a lot of storage capacity...
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May 2nd, 2001, 10:40 AM
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Colonel
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Re: AI construction problem
That's curious! In my game I tried everything I could think of without success. Then I just built two more mineral storage facilities (organics and radioactives storage were more than the maintenance cost): The AI promptly began to build several items every turn. And I did this with two races so this can't be just coincidence.
[This message has been edited by Q (edited 02 May 2001).]
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May 2nd, 2001, 10:38 PM
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Sergeant
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Re: AI construction problem
That's interesting, maybe I should watch the AI's closer in my games. In some ways it makes sense to have a reserve in case something happens, but having a reserve buffer equal to your maintenance cost is probably overkill. I haven't run into anything like this, but I have a lot more storage modded into my game. Using ideas from another thread I set it up so that the resource extracting facilities, space ports, resupply depots, and space yards can store resources in addition to the dedicated storage facilities. Works out pretty well and now the AI gets some decent storage without needing to build a lot of resupply bases or extraction colonies on large planets.
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