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  #1  
Old May 1st, 2001, 11:00 AM
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Default Re: AI construction problem

I might have found the cause of the problem:
It seems that this happens, if the stored resources are less than the maintenance costs!
I do not know if this was done on purpose, but it's not good for the AI performance and should be chaged IMO. You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production. This should be enough to limit the overproduction of ships.
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Old May 1st, 2001, 05:17 PM
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Default Re: AI construction problem

quote:
You already have the limit of the maximum maintenance cost in the race settings file which refers to the resource production.
It's been reported in a couple threads that this setting isn't working currently.

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Old May 1st, 2001, 05:43 PM
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Default Re: AI construction problem

Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...
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Old May 1st, 2001, 06:42 PM
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Default Re: AI construction problem

quote:
Originally posted by Master Belisarius:
Nope Q... I saw the problem in games with all the tech from the start, and 10 starting planets...


How much was the resource storage(!) capacity in your case and the maintenance cost? It's not the resource production!
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Old May 1st, 2001, 09:43 PM
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Default Re: AI construction problem

The AI's that I'm talking about, had a lot of resource production, and a lot of storage capacity...
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Old May 2nd, 2001, 10:40 AM
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Default Re: AI construction problem

That's curious! In my game I tried everything I could think of without success. Then I just built two more mineral storage facilities (organics and radioactives storage were more than the maintenance cost): The AI promptly began to build several items every turn. And I did this with two races so this can't be just coincidence.

[This message has been edited by Q (edited 02 May 2001).]
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Old May 2nd, 2001, 10:38 PM

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Default Re: AI construction problem

That's interesting, maybe I should watch the AI's closer in my games. In some ways it makes sense to have a reserve in case something happens, but having a reserve buffer equal to your maintenance cost is probably overkill. I haven't run into anything like this, but I have a lot more storage modded into my game. Using ideas from another thread I set it up so that the resource extracting facilities, space ports, resupply depots, and space yards can store resources in addition to the dedicated storage facilities. Works out pretty well and now the AI gets some decent storage without needing to build a lot of resupply bases or extraction colonies on large planets.
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