|
|
|
 |

January 27th, 2004, 08:11 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Maps available
I love the Bryce map.
I can probably get DomMap to do larger colored areas but Im not sure if it would work that well. DomMap does 2 things now that save alot of time. Setting all the #neighbor commands and setting all the #terrain commands. Doing what you want would make the terrains have to be done manually.
With GIMP it is easy to grab the capitals and borders to a seperate image. Hmmmm brain kicking in here. Grab borders and capitals. Keep the original there but semi-transparent. Replace the pixels with smoother gradient effects but appropriate to what was there such as one for grass, one for swamp, one for mountain. Paste some of the icon stuff as appropriate. Then delete the original layer, merge the repainted one with the borders and capitals, save image. Hmmmm that could work. It would make all the original map info still good.
Another direction Im looking at is that DomMap seems to do a fractal landcape but pixels it in 8 colors possibly because of the old Dom1 limits. Maybe I can find the place in the code where it puts 1 color for a whole range of hieghts and change it to use a range of colors there for smoother effects. It would be better if some C programmer looked at it. The original DomMap programmer doesnt seem to be active anymore (Im half tempted to buy a copy of Dom2 and send it to him to get him hooked again MUHAHahahaha)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 27th, 2004, 08:23 PM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maps available
Wow I forgot all about Bryce. Time to dust off the cd and the skills heh.
__________________
Regno Dominatio
|

January 27th, 2004, 09:23 PM
|
Sergeant
|
|
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maps available
OK, (duh!) I located and downloaded DomMap. Now all that's needed are the tree/mountain/etc graphics from Illwinter. Using the DomMap generated picture and map file, it's a simple matter of cut/paste in Photoshop to get this:
low-quality jpeg map
If the trees and mountains and stuff were available, it'd be fairly simple to make a Dom2-like map, although you'd still need to make the terrain match up... hmm..
[ January 27, 2004, 19:32: Message edited by: Targa ]
|

January 27th, 2004, 09:26 PM
|
|
Re: Maps available
All you have to do then is just add a 3d for Banner, castle, temple and labs, and suddenly you have a 'pretty' interface. I'd enjoy it.
|

January 27th, 2004, 09:53 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Maps available
Quote:
Originally posted by Targa:
OK, (duh!) I located and downloaded DomMap. Now all that's needed are the tree/mountain/etc graphics from Illwinter. Using the DomMap generated picture and map file, it's a simple matter of cut/paste in Photoshop to get this:
low-quality jpeg map
If the trees and mountains and stuff were available, it'd be fairly simple to make a Dom2-like map, although you'd still need to make the terrain match up... hmm..
|
No access. Daily limit something.
You can find a mapstuff file (xcf format) on the Illwinter site. If you need another format let me know.
[ January 27, 2004, 19:56: Message edited by: Kristoffer O ]
|

January 27th, 2004, 10:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Maps available
Quote:
Originally posted by Targa:
OK, (duh!) I located and downloaded DomMap. Now all that's needed are the tree/mountain/etc graphics from Illwinter. Using the DomMap generated picture and map file, it's a simple matter of cut/paste in Photoshop to get this:
|
Are you using the DomMap2 Version? Hopefully Phillip has the updated Version listed since we did alot of little tweaks to make the .map file match what Dom2 wants. Are you using it in linux? If you manage to compile it for windows let us know.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 27th, 2004, 11:37 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maps available
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Targa:
OK, (duh!) I located and downloaded DomMap. Now all that's needed are the tree/mountain/etc graphics from Illwinter. Using the DomMap generated picture and map file, it's a simple matter of cut/paste in Photoshop to get this:
|
Are you using the DomMap2 Version? Hopefully Phillip has the updated Version listed since we did alot of little tweaks to make the .map file match what Dom2 wants. Are you using it in linux? If you manage to compile it for windows let us know. I haven't made any new changes, but I updated the Version on my page to match the Last I sent to you.
I'm not going to try and make this produce much prettier maps; that would best be done with Gimp scripts, not a few hundred lines of C.
Oh, and it's Philippe, not Phillip. But you're not the first to make that mistake (even though I believe, even in English, it's usually spelled Philip).
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|