|
|
|
 |

January 6th, 2004, 04:27 AM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What do you think about ermor in dom2
Gandalf,
What nation easily wipes Pythium? Pythium seems rather superior to me. But then again I'm a novice.
|

January 6th, 2004, 05:51 AM
|
|
Re: What do you think about ermor in dom2
There is no one nation that can 'wipe' Pythium. It is well balanced so it doesn't fall into that particular Category.
And you should say "Base Pythium" as opposed to the thematic.
|

January 6th, 2004, 08:19 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What do you think about ermor in dom2
Ermor [ashen empire/soul gate] are very potent versus the computer AI as it does not recognize the threat of the population killing dominion. In play versus humans they would be much less potent, as others have pointed out.
It is my personal opinion that the Ermor [ashen empire/soul gate] should be Banned from multi-player. Not because they are potent, but becuase they are unfair to the players that start adjacent. Nations starting next to such Ermors are at a huge disadvantage since they are near a population "dead zone". They end up with much less resource in the world near them, not due to anything they did, but due to the bad luck of their starting position. It's such a glaring disadvantage that I'd rather not see these Ermor's in multiplay at all.
Ermor [broken empire] is an excellent nation that combines very good troops with some astral and death magic. It is a very capable nation that is worth exploring.
|

January 6th, 2004, 10:15 AM
|
Sergeant
|
|
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What do you think about ermor in dom2
In my Mictlan AAR, Ulm has so far kicked both Ermor's and Pythium's asses, at the same time. Well, Ermor is still around in Africa, but it's missing its capital. And this has been my experience so far : but impossible AI's all around, and suddenly Ermor doesn't do better than the others...
As for death pretenders ruling the arena, I find they usually fall when faced with a decent prophet, and somebody is bound to send one...
6 priests, even basic ones, in an army, will kick undead big time. Or lots af archers. Or even enough heavy infantry, if you use morale boosters. Or fire magic. I hate Ermor, but because it destroys my (future) territories, not because it is harder to beat, at least with an AI.
|

January 6th, 2004, 12:29 PM
|
|
Re: What do you think about ermor in dom2
Hi all,
I see in the manual that the "fear" bless bonus for Death-9 is only available to undeads. Is this a mistake ?
Cheers
|

January 6th, 2004, 12:49 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: What do you think about ermor in dom2
No mistake. They do not get life after death on the other hand.
|

January 6th, 2004, 01:37 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: What do you think about ermor in dom2
Level 9 deaht blessing gives greater fear to unholy troops (or undead unholy, if there is difference), and only fear to other blessable troops. I think level 9 in death gives more fear than just the level 8 blessing for all blessed units, but am not sure.
Someone should research that!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|