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Old January 6th, 2004, 06:59 PM
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Default Re: What do you think about ermor in dom2

Quote:
Originally posted by Wendigo:
It's not just the fact that Broken Empire is one of the weakest Astral nations, it's that combined with:

-The mages being expensive for the amount of 'Astral power' they can field when facing another Astral nation.
-The nation has no alternate mages nor priests, apart from the weak cultist.
That's all true, but it still has strengths:

- Excellent infantry.

- Ashen Empire/Soul Gate have to spend their gems on mages or priests, Broken Empire can aim for Enchantment 4 from the start and raise hordes of Behemoths which are very good with etherealness pre-researched.

- Leave a few thaumaturgs where your armies just fought to get free well-equipped soulless. No other nation can hoard free undead as easily while still relying on excellent regular troops.

- The Vestals lack punch and are slow to gather in numbers, but they're free and with battlefield-wide power of the sepulchre (+4 ATT and AP, better than fire-8 blessing!) they're quite good units.

- With Jotunheim, the only nation that can rely on mass Nether darts.

- Powered Apostacy can be nasty (does someone know if it works on enemy prophets?).

All in all, I've not found the MD liability to be that big of an issue. Just be cautious when meeting powerful astral nations, and if you send GTs give them proper equipment, and cast power of the spheres before anything else. If you pick a pretender with some earth magic, you should have no problem boosting a couple astral-3 GTs to level 7 or 8 when you reach Construction 6.
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