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  #1  
Old January 6th, 2004, 08:25 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Move Along, Nothing to See Here

Quote:
Originally posted by Imperator Fyron:

So overall... my complaints boil down to (mostly) one thing: this game has an extremely poor, unpolished (dare I say unsophisticated?) interface that makes it much harder to get into than it should be.
Sucks huh.

Still best computer strategy game I've ever played so you can't be to picky.

If you like really deep, challenging, highly imaginative games with a deep logic to them its worth the effort.

Cheers

Keir
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  #2  
Old January 6th, 2004, 08:29 AM
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Fyron Fyron is offline
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Default Re: Move Along, Nothing to See Here

Oh dear... that was the Dominions 1 demo, not the Dominions 2 demo... boy is my face red. Guess I should get the Dominions 2 demo now... pretend I said "Dominions 1" everywhere I said "Dominons 2"... lets hope Illwinter has gotten their act together in the second incarnation... I still don't see what the big fuss was over Dominions 1...
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  #3  
Old January 6th, 2004, 08:47 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Move Along, Nothing to See Here

Hahahahahaha.... Oh, man... that was funny! I was wondering why the "F" keys didn't work, and the red/purple box button, and so on... it was almost like you were playing a different game.

Edit: Which is not to say that Dominions II seems slick and professional, or that its high points are interface and intuitiveness, or even that it has an in-game tutorial yet. And the designers still expect you to sort of "know" certain things, like how a god's magic levels, scale settings, and dominion strength will affect the game. But it is certainly much better than Dominions I in terms of giving the player feedback... well, I hope you like it!

-Cherry

[ January 06, 2004, 06:53: Message edited by: Saber Cherry ]
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Old January 6th, 2004, 08:53 AM

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Default Re: Move Along, Nothing to See Here

Fryon,

I remember you from my SEIV days and know that you really like the system that SEIV has in place. I found it ok, but not great. Everything was so clear cut and the people with the best spreadsheets won; I ended up finding it very dry. In the case of Dominions, it is more of a touchy feely game and I really love it. The very ambiguity makes it fascinating, makes it more like a real world where you do not know the statistics of people, you have to make a best guess. You are not impressed by the game, which is your right. I suspect that you will never really like this game because it is quite different than the more clear cut kind of game which I believe you like.
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Old January 6th, 2004, 08:54 AM

General Tacticus General Tacticus is offline
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Default Re: Move Along, Nothing to See Here

Quote:
Erm... I was talking specifcally about in individual provinces, not globally. *note that this is now obseleted by later complaints of poor interface design*
Well tax income is determined by land terrain (farmland is the best), population, presence and type of a fortress, and unrest. Oh, and additional gold producing structures, like a gold mine... Plus the dominion effect affecting the province, specifically order, productivity, heat/cold, and growth. Perhaps size of the territory as well, but I am not sure.

Quote:
I do not recall off the top of my head, but there were a lot of log Messages that lacked anything specific about the event, just stating that it occured.
I find the reports adequate, but no more. They are full of "a handful", "many", "some", or "one fifth" (as in "one fifth of the population there"). In fact, I have taken to reading one message, going to the province, figuring out how bad (or good) it was, and going back to read the next one. Easy with keyBoards shortcuts, but time consuming.


Quote:
They still amass large numbers of resource-intensive troops, and it doesn't matter if I build resource-cheap troops.
On the other hand, they almost never build a fortress. And those huge armies of them are usually 80% militia, led by the cheapest commanders : not just cheap, but dirt cheap and nearly worthless. I suspect that in the first turns the AI is putting all its gold in recruiting militia wherever it can. They can easily outnumber you 2 or 3 to one that way, with the same budget.


Quote:
Umm... I said, on the map itself. So you can see the relative levels of troops in ALL territories at once, not have to clumsily select all of them at once. SE4 suffers from this as well, though it is not as big of an issue there because the system map is the game, whereas there is no territory map at all in Dominions.
It is on the map. If you don't see it, go to map filters and chack "show troops". It will show, on the map, the rectangles giving you ary size. Of course, you only see yours, and the enemy when it is at your frontier. Or if you have a scout in the province.





Quote:
It is the very fact that you have to do that memorization to even think about interacting with them that is the problem. There is only one hidden screen that shows the correlation. It is not any fun to get Messages from an AI and have no idea which empire it is that sent it on the game map because there is no good way of figuring that out. Not even showing enemy troops or engaging in combat has the enemy's name! Just a flag. Ridiculous.
Well, for combat at least, if you click on the message, you get a losses report witch clearly tells who attacked whom, and where. Of course, you need to figure out the name of your neighbors, but if you keep playing a little it will soak through. And wathcing the battle replay also gives you the names.


Quote:
Actually... none of the function keys do anything for me. No info screens pop up at all. So no, I did not check any info screens, as none are accessible to me.
Are you by any chance using a fancy keyboard with "alternate" functions on the function keys ? In which case there should be a small button next to them to put them back to their original value ?

Quote:
That purple and red box? Rather silly icon for a button if you ask me. There is no way to know what that is trying to show you unless you want to take hours figuring it out. This is a disturbing trend in this game, and makes for a rather poor demo.
I don't know... a big square that gets bigger when you recruit, blue for your troops, red for the enemy. The symbol is even the NATO symbol for infantry (but you do need some experience in wargaming to know that). But everybody agress with you : it takes time to learn that game. By the way, there is a walkthrough available, which should take you through all the steps to help you learn. There is a link on illwinter's page...


Quote:
No, there is no level of micro. There is only tedium where there should not be. You can not do any micromanaging. The kind of stuff you do is not approaching micromanagement.
Yes you can, you just haven't found it yet. You can set taxes in each province, you can put your army in neat little formations and give lots of orders to your commanders, including which spells to cast and in chich order. May I recommend the walkthrough again ?

Quote:
Scale level? Are you referencing the various empire attributes?
He is. Order for exemple gives you a 7% gold income bonus, per level. But only in provinces where your God's influence (the candles) is strong enough for your empire bonus to take effect. And so on...

Quote:
That is another indication of a very poor interface. There are no buttons for any of these, no menus, nothing. Just phantom links waiting for hotkeys without reference. At the very least there should be a "game" menu that has "links" to all of those screens.
All those "F" things are also available via the Menus (icons) on the right of the screen, most notably the "statistics" and "magic" ones. Using the hotkeys just saves you two clicks...

Quote:
There are not very many filters (4 in fact), and half of them are not even useful filters for gathering more information. The only useful filter is the troop size one, which doesn't look anything like what it does. At the least it should have a picture of a troop, not just a purple and red box, as its icon.
I think you misunderstand. That red box is not an icon, it is a representation of troop strength. When you click on it, you actually click on the province under it, which brings all the details for the province, including the army list. In an enemy province, the "province info" button gets you a more detailed report of enemy troops, as far as you know them.


Quote:
So overall... my complaints boil down to (mostly) one thing: this game has an extremely poor, unpolished (dare I say unsophisticated?) interface that makes it much harder to get into than it should be. Very elementary mistakes were made in designing it that give it a very unprofessional feel.
That was one of my first impressions : the interface is not what it could be. On the other hand, in my experience, The game with the most fancy interface are seldom the most interesting. And wirh experience, you'll see that the interface is adequate. Even if it still has some rough edges.

OOpsies, by the time I put this together, you posted again... Ok, half of my answers are probably off the mark

[ January 06, 2004, 06:56: Message edited by: General Tacticus ]
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  #6  
Old January 6th, 2004, 04:50 PM

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Default Re: Move Along, Nothing to See Here

Quote:
Originally posted by Imperator Fyron:
Oh dear... that was the Dominions 1 demo, not the Dominions 2 demo... boy is my face red. Guess I should get the Dominions 2 demo now... pretend I said "Dominions 1" everywhere I said "Dominons 2"... lets hope Illwinter has gotten their act together in the second incarnation... I still don't see what the big fuss was over Dominions 1...
Heh

Well as they say... no blood no foul

Some of your complaints did seem rather strange as all of the hotkeys can be accessed from mouse clicks as well, but seems we've figured out what the problem was

I didn't play much of Dom1, and I'll agree that if I had simply come to it without trying to find additional information and bugging the forums with questions I would have dropped it as well. The interface to Dom1 was a royal pain, Dom2 is at least an order of magnatude better, however, the documentation is still rather lacking in my opinion.

Dom1 was really more of a love it or hate it game, Dom2 does a good job of making it more difficult to hate
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  #7  
Old January 6th, 2004, 06:01 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Move Along, Nothing to See Here

Dom1 generated alot of excitement in places such as the strategy newsGroups. Obviously not from the "buy a pretty box" crowd of average gamers. What kept it in the conversation is that it was the best game for people into wide variety and deep strategy.

And alot of the discssion did also revolve around the graphics, interface, learning curve, etc. What kept us going was the fact that the developers were in the newsgroup joining in the discussions. Well actually, I feel like I should say the programmers and graphic artists were there. This was one of the few games Ive ever been involved in where I felt we were all developers rather than just complaining Users.

Now Dom2 exists. Most of what we asked for is in it. Much of what we have asked for in this new forum for Dom2 has been acknowledged by the programmers. I fully expect numerous patches. Not to fix bugs, but to add our requested features.

This is not an off-the-shelf game, and in my opinion its not a game for off-the-shelf Users. IF you can get past the learning curve then I can almost gaurantee this is a game which will outlive a dozen off the shelf games.

[ January 06, 2004, 16:02: Message edited by: Gandalf Parker ]
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