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Old January 8th, 2004, 01:05 AM
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Default Re: Battle Afflication

Quote:
Originally posted by Zapmeister:
quote:
Learn to live with it and don't get too attached to your god. It's just one of the pawns to get global supremacy, any way
Although this may be good advice, it's something I've never been comfortable with. I mean, the premise of the game is that the whole war is about promoting your pretender to godhood.

If that pretender is killed, reducing its magic power, then the player may decide it's not worth resurrecting. Or maybe it gets so afflicted that it has to wait out the game in a Home for the Hopelessly Crippled. Psychologically, for me, that's game over.

It's this perspective that prompted me a while back to argue for pretender exemption from Magic Duel since, the way it is, giving your pretender mid-range astral magic is suicidal. I received no support, suggesting that others simply don't see the pretender the same way I do.

You don't need to go out and slaughter everybody to be a god. Your followers can do it for you . There are also many combinations to make a powerful enough god, without sacrifying the scales. And as long as you're careful, it's not hard to prevent battle afflictions even if your god is in the front line. You just need to learn the limits from experience.

I guess why nobody supported you was because the God as it is, is powerful enough. It doesn't really need to give him exception for Mind Duel, and thus easy access to "Body Ethereal" and "Luck".
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