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  #1  
Old January 8th, 2004, 08:44 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Battle Afflication

I just wanna say thanks for the replies. Now I got something to work with how to get rid of battle affliction and how to avoid it. But still I disagree about the balance issue. As a pretender you risk your life out in the battle-field and/or get battle afflictions, fair enough.You get and easy start as someone stated. While the magic pretender have a little hard beginning at the game but later on gains great magical power to use, logical enough. But later on in the game it gets more and more risky for the battle pretender engaging bigger and more powerfull enemies, while the magic pretenders are at minimum risk to get themself injuried or killed.I know, I know...your pretender can be called back from the dead or you can with some nice things avoiding battle afflictions. But where is the risk becomming a powerfull spell-caster hiding behing the thick wall??? At that point there are more good reasons to choose a magic pretender rather than battle pretender, IMHO. Yeah, the magic pretender are risking to loose its magic points in a battle, but who will risk their powerfull magic pretender in a offensive battle? few will do. So I don't see that as a valid argument.
Not am I asking to get immortality to dragons or boost the battle abilities or anything else. Behaps some mind afflictions to the spell casters (I know, not very popular idea)


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In my humble opinion dragons are not frontline fighters. They are artillery support that should be placed on fire closest with a suitable screen of immune troopers. If you want frontline fighters go with the Titans or Undead rather than the Beasts
It's about taste I think. I won't let my muscle machine of a dragon waste its strength on shooting while it could do more damage flying down to the enemy supporter troops or pick out the leader(s) or another pretender. Also in hope to bringing some fear to the enemy. It's my style of playing and it's fun for me (braveheart syndrom)

with best regards
Thilock_Dominus
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Old January 8th, 2004, 09:12 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Battle Afflication

I'm not sure that I would mind if all pretenders rid themselves of afflictions simply by staying put in a fortress and using the "rid affliction" order for 8 or so consecutive turns. That would be 24 turns to get rid of these 3 afflictions...so it doesn't seem unbalancing. But it's all a matter of taste. I'm not a huge fan of SCs myself, so I think it's nice that there is some balance to them in terms of affliction and certain spells.
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Old January 8th, 2004, 09:34 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Battle Afflication

Maybe a new ability might be added to some pretenders (or to new pretenders, one can hope ), which would make them heal afflictions over time like immortals do, only without the immortality.
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Old January 8th, 2004, 10:04 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Battle Afflication

I would hope that it would not be as quick as immortality, which is very quick indeed.

And I would hope that it would not happen whilst they accompany their armies and participate in battle...only as you previously suggested when they go to their dark citadel and rest and heal gradually (over a number of turns) from their wounds. Resting wouldn't be researching, either. And they would be behind stone walls like those mages you are so envious of.
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Old January 8th, 2004, 10:52 PM
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Default Re: Battle Afflication

Quote:
Originally posted by Teraswaerto:
Maybe a new ability might be added to some pretenders (or to new pretenders, one can hope ), which would make them heal afflictions over time like immortals do, only without the immortality.
Some do. Great Bulls, Ancient Kraken and perhaps some more. In the 2.06 Version this is displayed. With the modding tools it is also possible to give this ability to any unit you like.
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