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  #1  
Old January 9th, 2004, 01:25 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: The most complex game?

For me the comlexity in dom is in large part the vast amount of approaches to playing - each with their own learning curve. For me there are always so many new things to learn. By combining enough well thought out elements the game produces possiblites which I imagine the creators never thought of but which emerge out of the logic they have created.

Complexity 10

cheers

Keir
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  #2  
Old January 9th, 2004, 05:22 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The most complex game?

Yes I love that I suspect these guys threw some things in that were "I dont know what the Users would use this for but what the heck its easy to add". As a hacker type I like that. Im still learning things and Ive been playing Dom1/Dom2 since Sept of 2001
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Old January 9th, 2004, 08:16 PM
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Default Re: The most complex game?

Yes, I'm a bit of a Trek nerd, but Dominions complexity is of the IDIC type - Infinite Diversity in Infinite Combinations. There are just so many different ways to accomplish things. I love to browse the manual looking for a spell or item (or province defense, or bless effect, or scale) to spark a new idea of how to do something.

~Aldin
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Old January 9th, 2004, 09:05 PM
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Default Re: The most complex game?

Keeping friends in SMAC was mostly a matter of bribing, just like in Civ II; the AIs in fact always knew what tech and money you had so that they could ask for particular techs or particular fractions of your money. Bizarre, silly, and stupid when the AI was in no position to make demands, or when it'd fare better continuing economic development than war. In both Civ II and SMAC, extermination frequently seemed the best way of dealing with the inane flood of demands and provocations...
SE IV was quite complex WRT ship design; it arguably rivals MOO2 in that regard. While it lacks, say, the assorted weirdness of the 'SPECIAL' components, there are enough components and they're balanced well enough that there's no "ultimate" ship design. You don't, say, have a situation where everybody builds high-powered beamers and the side which shoots first completely annihilates the enemy fleet in one salvo. Damage is more important because repair takes time and components get trashed, supply matters, beams don't always hit (for *most* ships, heh... Religious Talisman of Targeting, anyone?) and what ships could do varied more (like open warp points, drop mines, drop off troops /during/ combat, etc). Interesting. The same complexity and modability makes it hard for the AIs to deal with, however.
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  #5  
Old January 9th, 2004, 09:14 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: The most complex game?

The complexity is a word that covers alot and is diffrent if you ask diffrent people. Lots of games have complexity of its own. Like Morrowind its complexity lies in it's neverending and the MW editor. Other games also have the 'unique' touch of complexity it's all about which eye who sees it. A child would say Mario Brothers are complex while an adult hard core roleplayer would think otherwise.

with best regards
Thilock_Dominus
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Old January 10th, 2004, 01:39 AM
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Default Re: The most complex game?

True. Complexity is a very subjective and mutable term.

However, some other nicely complex games (of completely different genres - some might argue these are simulations rather than games, but they are also games), which are also some of my Favorites:

Point of Attack 2 (HPS Simulations)
Tigers on the Prowl series (HPS Simulations)
Combat Mission (see Battlefront.com)
Panzer Elite (Wings Simulations)
Falcon 4 (MicroProse)

Point of Attack 2 definites comes to mind when I think of the most complex game.

PvK
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Old January 10th, 2004, 02:06 AM

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Default Re: The most complex game?

Quote:
Originally posted by PvK:
True. Complexity is a very subjective and mutable term.Point of Attack 2 definites comes to mind when I think of the most complex game.
PvK
Decisive Action (HPS), now that's another one ...aren't games supposed to be fun? .
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