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January 9th, 2004, 09:05 PM
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Re: Bet the CGW review helped.
Quote:
Originally posted by Gandalf Parker:
When I say learning curve I dont mean beating the game. I mean just getting to the point of PLAYING the game rather than spending all your time trying to figure out how what keys to push.
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Yea, that's pretty much what I meant when I asked about the length of the learning curve. Thanks for everyone's thoughts on this. I know its very much an individual thing.
I, for one, have a 3-year old and a 4-month old, which means playing time is limited to after they're both asleep and my wife and I collapse. Which means, 1 hour a night, tops. That lack of time combined with the $50 price tag makes this a tough decision. I'm not trying to ignite a debate about the price (I read that thread), I'm sure Shrapnel understands the economics of this far better than me. I'm just saying this is a tough call. I only wish I was twenty-something again and single, because then I had lots of free time (though no money )
Anyway, I press on with the demo as I mull the decision.
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January 9th, 2004, 09:51 PM
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Corporal
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Re: Bet the CGW review helped.
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January 9th, 2004, 11:38 PM
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Re: Bet the CGW review helped.
Quote:
Originally posted by gregarine:
The Computer Gaming World review was what got me to come here and order the game. They made the game sound very/deep and complex which is what I like!
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Same here (CGW and the tutorial site).
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January 10th, 2004, 12:01 AM
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Re: Bet the CGW review helped.
I found the game to be extremely swift to figure out - at least in terms of the basics. I downloaded the demo, and (with particular gratitude to the between-turn tips) figured out most everything you need to play the game in a game or two.
Of course, the game is still springing surprises on me, but that's the sign of a well-made game. It's the same thing that kept Nethack going so long, really - easy to start, but there always seems to be more to discover.
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January 10th, 2004, 12:39 AM
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Re: Bet the CGW review helped.
At surface level, I thought the game was sorta like Risk when I first picked up [Dom1]. Reading Usenet, I saw people screaming about sick units and combinations (and of course, SC's); however, having been raised in an age where strong units in video games actually LOOK like strong units, it took me a while to get used to the understated-yet-still-quite-strong units in Dominions.
More complex than Dominions? Only a few roguelikes come to mind. And of course, they're all free.
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January 10th, 2004, 04:13 AM
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Re: Bet the CGW review helped.
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January 10th, 2004, 04:38 AM
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Re: Bet the CGW review helped.
Quote:
Originally posted by Griswel:
quote: Originally posted by gregarine:
The Computer Gaming World review was what got me to come here and order the game. They made the game sound very/deep and complex which is what I like!
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Same here (CGW and the tutorial site). It was CGW battle report that cinched it for me. I just got the game and haven't got over the learning curve yet so I spend most of the time crouched in my little provinces, playing with magic and hoping none of the computers notice me.
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