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  #1  
Old January 9th, 2004, 10:52 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Last of the Tuatha strategy

Do a search on Tuatha and you should find some idea's Jasper and I were thjrowing about in a trhead awhile back.

Basically the key to Tuatha IMO is bless effects. The Daone Sidhe need more defense to be really tough and water9 is alos good for your mages so this is what I tried. Nature will make your mages go berserk when wounded and charge into combat - scary.

I like the Cu Sidhe alot. Part of this is thematic softeness the other is that they can really speed expansion. If you find you lose them at first play with their deployment so that they do not get drawn into the main part of the battle but instead cause havoc on the flanks.

Mass Protection is an amazing spell for anyone with adequate nature and low natural armour (ie excluding items) and should be seriously considered.

Have fun

Keir
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Old January 10th, 2004, 07:33 AM

Jasper Jasper is offline
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Default Re: Last of the Tuatha strategy

After more testing I've come to agree with Keir that the Water 9 blessing is better than Fire 9 for Tuatha (a main point of our discussion in the thread he mentions). I think I must have had bad luck with my initial Water 9 test, or done something stupid. Moreover the benefit of +4 defense increases as your troops gain experience.

Still, Fire 9 + Dom 6 is much cheaper to get with the Moloch than Water 9 + Dom 6 is with a Blue Dragon...

As an aside, I think it's better to send your Sidhe into battle, rather than casting evocations. They're effective, hard to hurt, and you won't get any friendly fire. Barkskin and Mist Form help greatly here.

Also, someone else mentioned putting your Doaine Sidhe in the front to attract arrows. IMHO this is a very bad idea. True, their glamour helps a bit, but for their cost they're still vulnerable, especially due to their low protection. Something cheaper with higher protection works better IMHO, as you really don't want to lose any Sidhe during expansion.

[ January 10, 2004, 05:37: Message edited by: Jasper ]
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Old January 10th, 2004, 07:35 AM

Jasper Jasper is offline
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Default Re: Last of the Tuatha strategy

Arg! I hit quote rather than edit.

[ January 10, 2004, 05:37: Message edited by: Jasper ]
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Old January 10th, 2004, 08:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: Last of the Tuatha strategy

My personal favorite strat for Last of the Tuatha is using a nine astral oracle. Being the cheapest way to get a level nine blessing (other than the blood fountain) it leaves enough points to have growth and productivity scales. I find that important to compensate for the lost income from the turmoil and luck scales which seem most effecient for the theme.

Also Cu Sihde work very well with Twist Fate, and with already high magic resistance both your sacred troops make a good counter for a variety of spells.

[ January 10, 2004, 18:23: Message edited by: quantum_mechani ]
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Old January 10th, 2004, 08:59 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by quantum_mechani:
My personal favorite strat for Last of the Tuatha is using a nine astral oracle.
I used both. An Oracle with 9 astral and 9 water. It struck me as bubbling water so I named it Champagne

[ January 10, 2004, 19:00: Message edited by: Gandalf Parker ]
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Old January 10th, 2004, 09:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by Gandalf Parker:
I used both. An Oracle with 9 astral and 9 water.
Was that with order or turmoil?
Becuse using turmoil even with productivity and growth I was having trouble affording sacred units.
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Old January 11th, 2004, 03:09 AM

Shuji Doyama Shuji Doyama is offline
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Default Re: Last of the Tuatha strategy

Hi again.

I'm beginning to think that while lvl9 water blessing is great, it may be dangerous. I am playing with 4 difficult computers now, using (besides normal armies, of course) lonely well-equipped Tuatha mages. Lvl4 construction gives them some really nice items, and protective magic makes them virtually impossible to kill for the conventional armies comp is raising. For now, I've lost just one of them, he was killed by the Golden Naga pretender god. (it was a tight duel, btw - Naga had just 20 hp remaining). I must say I was impressed by these Tuatha commandos. I had a single Tuatha reclaim province targeted by Imprint Souls, killing 100 madmen and flagellants. I am starting to think that even in Multi (have yet to learn before I try) they may be used to great effect.

The problem with water blessing is quickness. I am using resillience amulets and rainbow armors for better rejuvenation, yet quickened mages manage to spend more fatique than they recover.
For now I would like to try some other bless effects. For example, with lvl9 Air sacred troops don't fear arrows even fired by these friendly longbows, and it will take less points to build a pretender God.

[ January 11, 2004, 01:15: Message edited by: Shuji Doyama ]
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