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January 11th, 2004, 09:49 PM
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Re: Last of the Tuatha strategy
Quote:
Originally posted by Jasper:
I didn't try this, as it just cost too much for my tastes. I instead put the point savings into dominion scales. I've come to really like the +50% quickness on the Sidhe anyway, especially on their leaders.
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Fair enough - its probably better for C'tis as they can afford it easier. Its certainly true that the 50% quickness is excellent.
Using water9 blessings has really made me appreciate Boots of the Messenger. 5 nature gems for reinvigoration4 seems a good deal.
Cheers
Keir
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January 11th, 2004, 11:13 PM
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Major
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Re: Last of the Tuatha strategy
C'tis can definitely afford the points easier. Not being able to take advantage of the free points from Misfortune really hurts Tuatha in this regard. I'm hoping they fix the balance on Misfortune/Order enough to make Tuatha actually viable.
I like the Messenger Boots as well, although less so with Man, who's Bards have reinvigoration spell song. With lots of nature mages and stealthy troops you have less need for Wineskins however, so more gems for boots...
[ January 11, 2004, 21:14: Message edited by: Jasper ]
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January 12th, 2004, 06:37 AM
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Re: Last of the Tuatha strategy
Boots are good, but as I remember, only sidhe champions and bards can wear them. All the best mages of Tuatha (Sidhe Lords and Tuatha themselves) are mounted.
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January 12th, 2004, 11:16 AM
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Major General
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Join Date: Nov 2000
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Re: Last of the Tuatha strategy
Quote:
Originally posted by Jasper:
I like the Messenger Boots as well, although less so with Man, who's Bards have reinvigoration spell song.
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The Tuatha mages use them as well, and if this isn't enough you could give them an earth-4 blessing.
Quote:
Originally posted by Keir:
and Water4-6 gets you a big part of what Water9 does without the full cost. Wether or not it works depends on how much faster you rout your opponents as this is a good way of reducing casulties. Routing people fast becomes increasingly important ..
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I agree here. Found the combo javelin/lesser fear (death-4) work fastest, as long as the sidhe cover at least the entire frontline of the squad they're attacking. Rout in the 2nd combat turn should be sufficient, shouldn't it? And than there's always the possiblity to back up the fear with the Panic-Spell ..
By the way, going for an Water/Earth/Death-blessing Pretender gives nices complementary searching abilities to the air/nature pics on the commanders.
A.
[ January 12, 2004, 14:25: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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