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  #1  
Old January 12th, 2004, 10:52 AM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

I'm pretty surprised you didn't throw in the "Way too many skeletons" for the C'tis.

Since Sauromancers have 1 Nature, 3 Death, 1 Random they can chain summon undead. You can even have 1 use relief with a nature stick and the random in Nature. If you don't have your Communion lizards ready.

Or the Eagle Eye, Shadow Bolt which hoses everything but undead in a bad way, especially SCs.

Or the ever fun Rigor Mortis/Relief fest.

C'tis has alot of goodies.
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  #2  
Old January 12th, 2004, 03:31 PM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

>I'm pretty surprised you didn't throw in the "Way too many skeletons" for the C'tis.

>C'tis has alot of goodies.


Heh, I'll get to it. I have about 200 more topics to get to eventually.
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Old January 12th, 2004, 03:39 PM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

>But still, City Guard beats Elite Warriors and Falchioneers, plus is more durable (prot=14) and arrow-resistant (shield). And cheaper in gold then either of them (midway in resources).


This is why you must be careful with the combat program. The City Guard really isn't a very good unit in practice.

#1 Their weapon doesn't do enough damage versus heavy armor, which many players will choose.

#2 The 9 morale is a disaster until you have Growing Fury.

Most players would be better off massing C'tis light infantry, which look horrible under the stats, but have javalins and have an easier time with morale do to large numbers (from low production costs).
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Old January 12th, 2004, 03:58 PM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

A SHOCKING DEVELOPMENT (was: THE REAL WRATHFUL SKIES)

Vanjarls have godly defence and a builtin Mirror Image, and thus are rarely hit. You can use that feature to your advantage to use an effect similar to Wrathful Skies, except this one kills things much faster if you have half a dozen Vanjarls in the battle. And you only need to research Evocation 2 to use it - for Shock Wave, a close-range (therefore high precision) AoE armor-negating spell that can kill a fair number of troops each round.

Script your Vanjarls like this:
(Resist Lightning)(attack one turn)(Shock Wave)x3(cast spells)

If you have researched Alteration 3 you can insert (Mistform) at the beginning of the list, and don't forget (Air Shield) if you see missilemen.

If you have researched Construction 4, you can forge a Staff of Storms and use the cheaper Vanherses instead, just remember to start with (Summon Storm Power). Or you can have a Vanjarl to cast the Storm spell.

Also, remember both Vanjarls and Vanherses are sacred, so always have one bless the others, it will at least boost their morale. If your god provides bless effects, then all the better - although nature blessing doesn't really fit in that strategy.

A pack on Vanjarls/herses sneaking near your border can setup deadly ambushes for approaching enemy armies. All Vans have a strategic move of 3 and thus can react to unexpected threats in very short time.

Even Vanjarls aren't invulnerable, so a pack of Vanjarls/herses operating deep in enemy territory may be lost if any of them is slain. So it's always a good idea to have an extra Vanjarl or 2 sneaking nearby to claim lightly defended provinces at the same moment your main group attacks, so if things go bad your Vanjarls/herses have a place to retreat to. Or use Cloud Trapeze once you learned it.

Giving Main gauches to your Vanjarls/herses will improve their defense to stratospheric levels, and high defense is a key component for this strat to work. Vanjarls are expensive, and Main gauches are cheap, so build some.

Once you learn Orb Lightning, you can have Vanjarls with MGoPs use the Shock Wave routine, while unequipped Vanherses fire Orb Lighnings from behind. Once you learn Wrathful Skies, use it for even more damage.

A few Vanjarls/herses can wreak a lot of havoc with the low-level Shock Wave, so don't be afraid to hunt down big armies and don't lose time with the small fry.

[ January 12, 2004, 16:16: Message edited by: Nagot Gick Fel ]
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Old January 12th, 2004, 04:37 PM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

>THE REAL WRATHFUL SKIES

This is an outstanding way to use Vanjarls as thugs.

However the title is somewhat misleading, this isn't a really a replacement for Wrathful Skies.
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Old January 12th, 2004, 04:40 PM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

I really like Arch devils. They can fly straight out of the box. They do pretty well in regular combat if you give them the usual protective gear like Robe of Shadows, luck item etc. But what makes them great is that they are tough units able to cast Flame Eruption and not die the next turn. That spell can really rack up the kills against regular units.

The research cost is high(Blood 6, Construction at least 4, Evocation 6) but not insane.

Haven't tried it in a serious game, but I think it's worth a shot.
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Old January 12th, 2004, 05:30 PM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

Quote:
Originally posted by apoger:
>THE REAL WRATHFUL SKIES

...the title is somewhat misleading, this isn't a really a replacement for Wrathful Skies.
I agree, but English isn't my native language and you're way better than me to find cute titles. Just think of one and I'll edit the post.
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