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January 12th, 2004, 09:41 PM
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Re: Dominions 2 Demo Review
Spells like fireball, etc. are a lot more accurate if you place your mages close to the front lines. Distance from target makes a big difference.
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January 12th, 2004, 09:57 PM
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Re: Dominions 2 Demo Review
>> But when you have no units with terror, they still route far too quickly...
Well sometimes morale system causes some odd results. I was fighting with Ermor (Ashen Empire) against Niefelheim. My province had about 150 ordinary longdeads, 3 mound kings and 1 arch bishop. Enemy had Son of Niefel and about 15 niefel giants. Those giants kept destroying my units until I had only 1 longdead, 1 mound king and the arch bishop left. Then those mighty giants decided to run away!
In that hilarious battle I managed to kill just one or two NGs long before enemy routed.
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January 13th, 2004, 12:13 AM
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National Security Advisor
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Re: Dominions 2 Demo Review
Don't overestimate the logic of fear.
PvK
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January 13th, 2004, 12:53 AM
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Shrapnel Fanatic
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Re: Dominions 2 Demo Review
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I don't think the demo was supposed to give you a complete game so this isn't really a fair criticism.
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It gives me the ability to seige and storm a castle, so it most certainly is. I seiged it for 4 turns before the gates were broken, then failed several times over the next 10 turns to take out the meagre defenses of the castle with seemingly overwhelming forces before hitting the demo turn limit.
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Again, I think having all your guys into one or two really big squads helps with this.
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That is silly. It makes separating them into multiple squads to have greater tactical flexibility a bad idea.
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Pretty good review, but you really need to read a LOT of forum Posts to learn the hidden info to make truly informed opinions about many features.
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Basic info on how to play a game successfully should not be hidden. Advanced features, maybe, but not the basics.
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Friendly fire usually does more damage than good in my experience, so I don't even waste the resources on building ranged units.
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Which is a really poor game design decision, and one of the reasons I will not be purchasing Dominions 2 at this time.
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Between Machaka hoplites and Spider warriors/knights? Or between hoplites and normal warriors? For the spiders, it's because that spider comes with a ranged web attack, is fast, has two normal attacks, one of which has death poison. Then when the rider gets killed the spider hangs around for the rest of the fight. For the black hunters you get a spider that is blessable and hangs around even riderless for many turns. Spider knights are also almost twice as fast as infantry, which lets them outflank their enemies.
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It is much more a problem with Jotunheim than with Machaka. And no, I was certainly not comparing infantry with cavalry there. That would be silly.
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Remember that a single point difference can have a very large effect with the rolls as seen on the charts in this thread.
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I would not call the differences from 1 point listed on that thread very large effects, certainly not for the extreme increase in cost to get that point.
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* Assassinate the commanders.
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I tried that, actually... my assassin with Machaka just got slaughtered by a centaur commander. Do those regular troops that look like the assassin commander participate in the assassination battles?
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Maybe a matter of taste, or your particulars and inexperience. Having played a lot and watched all the battle replays, I think the morale system works really well.
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Probably a matter of taste. I find it absurd that so many units will just run like hell after taking small losses when they are defending their homeland. Units should only very rarely be routed when defending their homeland (such as with independants), and even then it should just be a few units routed, not the entire army.
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However I think you're probably just not aware of the reasons behind the costs. For example, holy units have major advantages such as being blessable and only costing half as much to maintain (so their true cost is nearly half-off if they survive).
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Yes, and I was not really considering holy units, especially for Jotunheim. I haven't tried other nations than them and Machaka, but then, I can't try most of them in the demo.
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January 13th, 2004, 01:19 AM
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Major General
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Re: Dominions 2 Demo Review
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Originally posted by Imperator Fyron:
quote: Again, I think having all your guys into one or two really big squads helps with this.
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That is silly. It makes separating them into multiple squads to have greater tactical flexibility a bad idea. Multiple squads is very useful in the "outdoor" battles. But having one huge troop of foot soldiers under your best commander seems to work best for the castle assault. I do use multiple Groups during the assault, but only for flyers and mages.
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Basic info on how to play a game successfully should not be hidden. Advanced features, maybe, but not the basics.
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Agreed.
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quote: Friendly fire usually does more damage than good in my experience, so I don't even waste the resources on building ranged units.
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Which is a really poor game design decision, and one of the reasons I will not be purchasing Dominions 2 at this time. Despite flaws like this, the game is exceptionally intriguing and well worth the effort of playing. So don't use archers. (I don't.) It's not an insurmountable issue.
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It is much more a problem with Jotunheim than with Machaka.
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I disagree. I've been playing Jotunheim exclusively, both the demo for about 4 days, and the full game for another 4 days. I don't think it's such a big deal. I only use 1/3-1/2 of the full variety of Jotunheim units. But that's my play style. I think you're nit-picking rather than looking to see the myriad possibilities of what you can do with what's been given to you. Unlike many games that I could name, Dom 2 is excellent despite its flaws, flaws which in no way make the game unplayable or even unenjoyable.
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I would not call the differences from 1 point listed on that thread very large effects, certainly not for the extreme increase in cost to get that point.
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I hardly think it's "extreme".
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I find it absurd that so many units will just run like hell after taking small losses when they are defending their homeland. Units should only very rarely be routed when defending their homeland (such as with independants), and even then it should just be a few units routed, not the entire army.
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Agreed. Units at "home" should get a morale bonus. Tie the morale boost to a combination of dominion score and province ownership.
Cheers!
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January 13th, 2004, 02:19 AM
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National Security Advisor
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Re: Dominions 2 Demo Review
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Originally posted by Imperator Fyron:
...
quote: Again, I think having all your guys into one or two really big squads helps with this.
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That is silly. It makes separating them into multiple squads to have greater tactical flexibility a bad idea.
No it doesn't. It just provides you with choices that have trade-offs. Sometimes larger Groups make sense, sometimes smaller ones are good, usually an intelligently-deployed mix is best, etc.
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quote: * Assassinate the commanders.
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I tried that, actually... my assassin with Machaka just got slaughtered by a centaur commander. Do those regular troops that look like the assassin commander participate in the assassination battles?
I'm not familiar with the details of Machakan assassins yet, but no I expect they attack alone. In some cases, naturally they will fail, particularly against tough targets. Assassins are usually pretty dangerous, and combat in Dominions is never a certain thing. It's not that assassins aren't a good idea (they can be very effective), but they aren't sure to work, as no one would want them to be. So, use more assassins, or different types of assassins, or give them equipment that will tip the scales, or be content with killing the weaker targets using assassins, or try any of the other techniques, or a combination.
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quote: Maybe a matter of taste, or your particulars and inexperience. Having played a lot and watched all the battle replays, I think the morale system works really well.
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Probably a matter of taste. I find it absurd that so many units will just run like hell after taking small losses when they are defending their homeland. Units should only very rarely be routed when defending their homeland (such as with independants), and even then it should just be a few units routed, not the entire army.
Another thing which is a matter of taste, but which I really enjoy, is that few outcomes are certain in Dominions. There is a morale bonus for defending in home territory, and in friendly dominion, but they aren't a guarantee. Similarly, units can and do rout in small Groups sometimes - there are morale checks both for Groups and for armies.
For those interested in military history, morale was a major part of historical ancient/medieval combat, as well. Frequently, most of the killing in a battle was done after one side routed.
Furthermore, retreating can often be a good thing. If a small group routs, it is often beaten up, fatigued, and about to die, and having it withdraw to fight another day can be a very good thing. Same is often true for an army. Fighting to the death when overpowered is often a bad idea, and you need to start running before its decided, to have a reasonable chance of escape.
It's also more interesting to play a game where a reasonable number of the defeated side are able to continue to fight in later battles, instead of being wiped out in all-or-nothing battles. It makes wars much more strategically interesting than if it were like, say, SE4, where entire wars are frequently decided by single to-the-death-despite-the-odds bloodbaths. It's also a lot of fun to have both friendly and enemy characters and armies re-appear in multiple battles, even after being defeated.
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PvK
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January 13th, 2004, 02:21 AM
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Captain
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Re: Dominions 2 Demo Review
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Originally posted by Arryn:
Agreed. Units at "home" should get a morale bonus. Tie the morale boost to a combination of dominion score and province ownership.
Cheers! [/QB]
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Units do get a morale bonus of +1 in their home province. And an additional one from their home dominion. This might seem like it wouldn't have much effect but it does. Same goes for many of the other seemingly low bonuses, such as the stat increases on elite units that I assume is what Fyron is belittling. Just because the values doesn't look that impressive doesn't mean they are insignificant. I will assume that Fyron is reffering to Jotun Hirdmen vs ordinary Jotun giants. In this case I certianly think they are worth their cost increase in many cases. If you need a hard hitting center to storm a castle, has more money than resources or facing an opponent with above average defense on his troops. Do not dismiss missile troops just because of friendly fire incidents, while you may feel the casualties from tfriendly fire is to high they are, under many circumstances, very useful, and you would do yourself a disservice in competitive play if you dismissed them completely.
[ January 13, 2004, 00:23: Message edited by: johan osterman ]
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