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Old January 17th, 2004, 12:27 AM
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aldin aldin is offline
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Default Re: Mid Game - Newb in Need

Quote:
Originally posted by OG_Gleep:
a) Block of Ulm Infantry Shield
b) Block of Ulm Infantry 2hnd Axe
c) Block of Ulm Infantry Spear
d) Block of Xbow
e) Block of Xbow
f) Block of Heavy Calv
g) 2 Ulm Smiths
Assume there are vanilla Ulm commanders as well.
Just one more slightly different take:
-Combine the Xbows into a single block centrally on one flank with orders to fire closest.
-Put the Cav on the other flank slightly forward of the XBow position with Hold and Attack Rear.
-Infantry in the center slightly forward of the cav position and cheated a bit towards the XBows and away from the Cav with Hold and Attack Closest.
-One Smith behind the infantry and one behind the Cav, both casting Legions of Steel.
-I like to arm vanilla Ulmish commanders with Xbows and orders to fire.
-This army would greatly benefit from the prophet coming along to cast Sermon of Courage.

~Aldin
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Old January 18th, 2004, 08:02 AM

Snoop Snoop is offline
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Default Re: Mid Game - Newb in Need

What works for me...

1. Long spear group. Have a large troop of long spear or Pikemen setup on the botom flank and out in front so the enemy will target them first. {attack closest}

2. Cav troop. Have a Cav troop of 10 to 25 men setup at the VERY TOP but just a bit behind the long spear/pike troop so they dont get engaged by the enemy first. If archers in ememy army {hold and attack archers} If no enemy archers {hold and attack rear}

3. Light inf group. Have barbarians or fast moving infantry typs 20+ setup to flank the enemy inf. Set this group UP TOP right next to your Cav group so they dont get engaged just like your Cav. {attack rear}

For the rest of your army have holy casters cast moral boosting spells and mages casting spells that buff your troops. I stay away from mages and archers that hit my own troops. If I use archers I use a different army setup so my archers dont hit my own men.

good luck
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