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Old March 18th, 2004, 09:22 AM
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tinkthank tinkthank is offline
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Default Re: Incompatible battle replays across OSes

Quote:
Originally posted by PDF:
Methinks that the totally inconsistent replays observed by PhilD rather show some problem/bug with the replay module itself than some n-th precision difference in the combat algorithm between various C++ compilers...
How do you people understand this stuff?
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Old March 18th, 2004, 09:39 AM

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Default Re: Incompatible battle replays across OSes

It's technomancy. If you don't understand what any of it means, you're probably not going to unless you take up computer programming. Try researching the Technomancy school. This should make sense to you once you reach level 6 Technomancy or so.

Also, didn't this thread die ages ago? I recall the causes of the battle replay incompatibility was caused by differences in order of execution in the MR if() check?

[ March 18, 2004, 07:40: Message edited by: Norfleet ]
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Old March 18th, 2004, 10:24 AM
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Default Re: Incompatible battle replays across OSes

Ja sorry I was searching. Shouldnt have replied. Sorry.
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