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Old January 14th, 2004, 09:11 AM
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Default Re: patch 2.06 out

Quote:
Originally posted by Keir Maxwell:
All the successful dual bless effect races I designed (two 9's) where order3/misfortune2-3 races. It was the only way I had found to get the points for the magic and keep enough gold to pay for expensive sacred troops. In my opinion this is not a realistic option anymore so its back to square one and the only one of my dual bless effect races that I'm fairly confident will still work ok is Jotun. Most people felt that two 9's was hopeless in the first place so my opinion is not a conservative one.
Caelum, Abyssia, and Machaka all have powerful holy troops and can take +3 temp. Abyssia is even semi-immune to Death. Water/Nature for Caelum, Fire/Earth for Abyssia, and Fire/Earth or Death/Nature for Machaka are doable without crippling scales. Astral/Fire is cheaper but less useful IMO. Caelum can take drain easily (cheap high-level mages and owl quills) and Machaka can too (Randoms for owl quills, and eventually skull mentors with 2 death).

I think dual-blessings are still possible, but you have to skrimp on the castle OR order OR productivity... so your capitol-only sacred should only be limited by gold OR resources, not both.

P.S. Ashen Ermor can go triple-9, a 4, and still have 9 dominion and massive research. That makes some hefty Knights of the Sepulchre...

P.P.S. I think I'll test them=)

[ January 14, 2004, 07:22: Message edited by: Saber Cherry ]
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