.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 14th, 2004, 01:06 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Black Forest - Ulm

Quote:
Originally posted by Zen:
Jasper is mean to the furry ears

If you didn't notice, it does Saber
Hey, what are you two implying? I knew that!

But still, I think national bad events would be very thematic... involving peasant uprisings, garlic farmer uprisings, silversmith uprisings, bloodslave mercy-killings by the kindly old butler who found the key to cellar door, national antiheros like Buffy appearing... the birth of daywalkers / compassionate vampire rebels, lynchings, vampires accidentally sucking the wrong blood type and dying from massive hemmoraging... those things! Floods, barbarians, earthquakes, and such tend to be much more rare in vampire-rich areas.

Any chance we'll get national events in the next patch?
__________________
Cherry
Reply With Quote
  #2  
Old January 14th, 2004, 01:33 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Black Forest - Ulm

National Events would be very cool. I'd settle for exported and modifiable events however.
__________________
brass-golem.com
Reply With Quote
  #3  
Old January 14th, 2004, 01:59 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Black Forest - Ulm

There are events tied to the presence of particular creatures at the moment, such as a dragon pretender munching up a few bloodslaves.
__________________
www.illwinter.com
Reply With Quote
  #4  
Old January 14th, 2004, 02:29 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Black Forest - Ulm

Cool! I'd never noticed one of those happening.
__________________
brass-golem.com
Reply With Quote
  #5  
Old January 14th, 2004, 02:34 AM

neurosis#5 neurosis#5 is offline
Private
 
Join Date: Jan 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
neurosis#5 is on a distinguished road
Default Re: Black Forest - Ulm

Quote:
Originally posted by Kristoffer O:
Next theme is an Arcoscephale theme. It is missing descriptions, heroes and some other stuff, but they are in the works.
That's great! Arco is already one of my favs.

On a side note, I should have remembered the AI uses themes after the Last game fighting Miasma C'tis (shudder). Sometimes I have a hard time remebering which is the "main" theme!
Reply With Quote
  #6  
Old January 14th, 2004, 08:54 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Black Forest - Ulm

About a core team of betatesters:

I know Zen that one week cant be sufficient to test all aspects of new themes, and even more if you take into account MP.

But its better than the current situation, where there is overbooked IW, and thats pretty all. The aim would be to filter out the biggest loopholes (like having the possibility of getting a vampire count at turn 8). Sure some issues would still be there, but hopefully of less importance. Old MP veterans here (Pepe Mus, George McGinn, Nagot Gick Fel (Jacques Vidal), Alexander Poger, etc.) have sufficient insight to be able to spot issues even without playing actually. Give them a themes with all the parameters attached, and they can pretty well round down what can be abusive just by looking at it.

As of now we get a patch which can have big issues or exploits, and we will have to wait some time before having it fixed (no disrespect mean to IW, they dont have 8 arms...).
I say, elect a squad of people which are on a special mailing list that IW read, and lets them debate about what a patch change before releasing it.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #7  
Old January 14th, 2004, 09:32 AM

Guest
 
Posts: n/a
Default Re: Black Forest - Ulm

Alright, as I played with this more I can offer maybe a little more input (other than just the quick Counts).

Banishment should target the greatest chance of success. As of right now the Ghoul Guardians that people say are up the Gangi's without a paddle can be kept alive with even 9 MR by using the Vampires.

A Vampire Count with just an Amulet of Anti-magic will often outregenerate (and definitely out life drain) 4-5 banishments a turn from 3 Holy Priests (so I would guess they could resist 2 5 Holy Preists laying down the banishment). As the targeting is right now and with the Vampires Ability to fly, they can shotput to the rear (as close as they can get) or a flank and all banishments will target them while the Ghoul's close and mess up almost everything they find. Not to mention that with an Antimagic cast on them Ghouls resist (or have enough HP) Banishments greater than I expected.

Commanders are not an issue at all, since the best one you can recruit has 25 Leadership, you just use Indies since they are just as good and split your forces up into multiple commanders

The Rangers are like Longbowmen for Crossbows. They move 2, have good precision and are 12 gold, 8 resource. For an already resource rich Ulm you can make these by the metric ton. Also when fighting Independants you only need 1 (or possibly 2) Heavy Infantry in front and a crew of 20+ (240 Gold, 160 Resources) of the Rangers behind to mop up even Heavy Cav provinces (on Indep 6) and take minimal losses. Most rout before they ever get to look at the xbows.

In my just early tests I was able to get a Count on Turn 8 with Equipment (Construction 2, Enchantment 2) and have 8 Provinces 3 out of 5 games I played. The other 2 I placed a little off and only got 6 and 7 respectively.

Later in the game the Heavy Troops become more of a factor as you need 'mop up' crews. I haven't found the Zweihander to be very unique in this aspect (mostly because he is one slow motha).

[ January 14, 2004, 17:46: Message edited by: Zen ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.