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January 13th, 2004, 07:48 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Carrion Dragon (Pangaea)
Quote:
Originally posted by apoger:
The CW theme isn't great and the new dragon isn't all that hot except for getting a jump on the carrion spells. I see no issue with this at all.
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I would have to agree
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January 13th, 2004, 08:14 PM
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Join Date: Aug 2003
Location: Sweden
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Re: Carrion Dragon (Pangaea)
Hmm, perhaps linking reanimation to growth would justify a high growth scale. Then growth would always be 3. Now its always 2.
No big difference in practice, but it might make you feel good when you pay the design points 
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January 13th, 2004, 08:23 PM
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Major
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Re: Carrion Dragon (Pangaea)
Quote:
Originally posted by johan osterman:
I don't think anyone has claimed that the destructive dominion is not supposed to kill human pop, it is.
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My mistake, you're absolutely right. It seems my memory isn't what it once was, I probably spent too much time playing with that Void Gate 
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God does not play dice, He plays Dominions Albert von Ulm
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January 13th, 2004, 09:07 PM
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Sergeant
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Re: Carrion Dragon (Pangaea)
Quote:
Originally posted by Kristoffer O:
Hmm, perhaps linking reanimation to growth would justify a high growth scale. Then growth would always be 3. Now its always 2.
No big difference in practice, but it might make you feel good when you pay the design points
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Isn't reanimation already linked to growth for some high level enchantments (Enchanted Woods etc.)?
Why not give CW one of those as a national spell? If Niefelheim can have Illwinter...
Anyway, I think part of the problem with CW is that the capitol-only troops are difficult to use with a rotting core. Why not remove capitol restrictions from them? Or provide a +resource site at the capitol that allows them to be built even after the population has been killed by the destructive dominion?
An even more radical idea: the dominion is dangerous to HUMANS, but CW's own population isn't human. So it only kills outside your borders (something similar to Desert Sun, Heart of Winter, Restless Worshippers). But that gets into the whole issue of how, when Caelum conquers a province of 25,000 Abysians, they all start to prefer cold +3. I don't think there's really a good solution to that.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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January 13th, 2004, 10:20 PM
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Second Lieutenant
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Re: Carrion Dragon (Pangaea)
I really like the flavour of CW, but I agree it's somewhat troublesome to play even in SP. One of the things I would like to see is to have black centaurs recruitable everywhere if the dominion stays this destructive. If the requirement is a fort and a temple, even the provinces that will be able to build them apart from the capitol one will not be able to do so for long, since the population will die out. Add to that the fact that they will probably need to be commanded by the nature mage because of the supply issues in you own provinces, and IMHO this change will merely result in another option that you can use, while not being overpowering at all.
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January 13th, 2004, 10:27 PM
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Captain
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Re: Carrion Dragon (Pangaea)
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by johan osterman:
I don't think anyone has claimed that the destructive dominion is not supposed to kill human pop, it is.
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My mistake, you're absolutely right. It seems my memory isn't what it once was, I probably spent too much time playing with that Void Gate How fortunate then that you came within my beneficial dominion and your feeblemindedness was cured. 
[ January 13, 2004, 20:28: Message edited by: johan osterman ]
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