.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old January 15th, 2004, 06:12 AM

CarlG2 CarlG2 is offline
Private
 
Join Date: Sep 2000
Location: Madison, WI, USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
CarlG2 is on a distinguished road
Default Re: Unit abstraction?

Quote:
Originally posted by johan osterman:
Actually it started out as tactical combat fantasy engine, that spiralled out of control. So the province map, pretenders, dominion etc. came along later.
Hey johan osterman,

So you are saying that there was a bit of scope creep on the project?!?

Anyway, kudos to you and illwinter for building this game. It's a testament to how much can be done by a small team, and how many resources are wasted by the big game-development shops.

Good gaming,
Carl G.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.