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January 15th, 2004, 12:38 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Equipment Stats List - For Modders
Noted down the items on your list that lacks ID number. Seems I have a tendency to write "Shortbow" rather than "Short Bow".  Updating my list so more names correspond to your list. Hopefully someone will make an chart out of all this for easier reference.
Will make an easy game dedicated to crafting items and tagging them later today.
[ January 15, 2004, 13:25: Message edited by: Wauthan ]
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January 15th, 2004, 03:31 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Equipment Stats List - For Modders
New and corrected list of item ID numbers. Mystery items remaining are Rusty Ring Mail (32?), Kick and most of the magic armors and weapons. Think Saber Cherrys "Phantasmal Claws" are number 70 Astral Claws but I'm not sure.
Been unable to find spiky versus nonspiky coral armor. Perhaps the spikes are part of the unit instead of the item? I also renamed some items for easier reference.
[List edited and found on top]
[ January 15, 2004, 19:18: Message edited by: Wauthan ]
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January 15th, 2004, 09:17 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Equipment Stats List - For Modders
Another update. Added a number of magic items ans confirmed my suspicions that spells and "extra abilities" doesn't seem to be added with the item. Thus all wands got the ID 151 regardless, all dragon scale mails are ID 36 and so on. Good news in that it's harder to overpower custom units. Bad news for those that wanted just that very thing. If you want the magic effect you'll need to make a commander and add the item to it trough map editing.
List is starting to feel complete but please report if you find stuff that is missing or wrong. Still some magic items to add but it's a bit harder to do since you need to actually play the game for hours to find them all.
[Most recent edit on the thread top]
[ January 15, 2004, 22:39: Message edited by: Wauthan ]
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January 15th, 2004, 09:36 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Equipment Stats List - For Modders
removed
[ January 16, 2004, 22:13: Message edited by: Saber Cherry ]
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January 15th, 2004, 09:50 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Equipment Stats List - For Modders
Errh... Thanks Saber Cherry. Added armor 7, 13 and 16. Wonder if it would be a good idea to create a "Big thread of weapons and armor" and start listing the items in a better order? Like say natural weapons, shields, armor, 1h weapons, 2h weapons and missile weapons. Ah well... Perhaps people don't have a problem with scrolling. 
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January 16th, 2004, 12:38 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Equipment Stats List - For Modders
Added the "rare weaponry" found the modding documents. Great Bow, Throwing Axe, Spiked Club, Executioner's Axe, Claymore, Kryss and Bardiche.
[Saber Cherry update on top of thread]
Please help with filling the "gaps" and reporting errors. The more who take a look, the more accurate the list.
[ January 17, 2004, 11:52: Message edited by: Wauthan ]
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January 16th, 2004, 04:21 AM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Equipment Stats List - For Modders
I move to have this thread made sticky.
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