>I'd like to see archmages running around with at least four in every path so that they can actually have truly major effects.
As would I.
I have always complained that the mage pretenders are weak.
This is on my list of things to mod.
>There's no way that points spent on a pretender can compete with that kind of economy.
That's an ignorant statement. Plenty of players with magic pretenders in Dom1 which had even more gold available than my mod, BTW.
Try the mod before making such blanket statements.
>Except of course, that they aren't hard choices, because there is no way for a rainbow mage to be worth the points you spent on him.
They aren't worthwhile now. But that's another fight.
>It doesn't though, it's really quite easy to keep yourself warm with a bit of basic knowledge and furs. Heck, ancient humans lived in Northern China long before they were likely to have fire.
Sure, many people settled in places with bad climates. However they spent their time surviving. Certainly more time surviving and less time producing taxable income than those living in more temperate lands.
>Ever heard of Egypt
The nile valley was hardly a harsh place.
This is a stupid argument and I'm not playing anymore. If you really want to believe that people are equally adept in all temperatures, you go right ahead. Don't like my mod? Fine. Don't use it. Nobody is twisting your arm. Play the game the way you want.